Abstract

The paper presents two algorithms involving shooting in three dimensions. We first present an algorithm for performing ray shooting amid several special classes of n triangles in three dimensions, including sets of fat triangles, and sets of triangles stabbed by a common line. In all these special cases, our technique requires near-linear preprocessing and storage, and answers a query in O ( n 2 / 3 + ɛ ) time. This improves the best known result of O ( n 3 / 4 + ɛ ) query time (with near-linear storage) for general triangles. The second algorithm handles stone-throwing amid arbitrary triangles in 3-space, where the curves along which we shoot are vertical parabolic arcs that are trajectories of stones thrown under gravity. We present an algorithm that answers stone-throwing queries in O ( n 3 / 4 + ɛ ) time, using near linear storage and preprocessing. As far as we know, this is the first nontrivial solution of this problem. Several extensions of both algorithms are also presented.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.