Abstract
AbstractThis article uses a visual culture studies approach to examine how video games invoking non‐Western cultural specificities face heightened pressures to completely and “authentically” represent their cultures. Focusing on the independent Indian video gameRaji: An Ancient Epic(Nodding Heads 2020) as a key example, I employ art historian Kobena Mercer's concept of the “burden of representation” to show how race, ethnicity, and gender intersect in this game. I argue that there is more at work here than a superficial re‐skinning of characters and game space to suit national tastes and aesthetics and thatRajienters into much larger and ongoing debates about the function of representation. Through deep reading and critical analysis ofRaji'scharacters and spaces, I provide a context for its role at the center of cultural and even political struggles. Ultimately, I show what representational stakes are revealed when a video game is overburdened with the responsibility of standing in for a whole culture, and why such interventions matter.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.