Abstract

The paper is concerned with a hierarchical management system. In such systems element have objective functions of their own and have a better idea of their potential than the Center, have certain degrees of freedom that can be used to pursue their own interests. Formalization of these properties has led to the concept of an active system (AS). AS functioning can be regarded as a game between lowlevel elements where the Center specifies the rules, or is the metaplayer. For an AS solving the resource allocation problem the meta-game control problem is stated and methods of its solution are discussed. The principle of open-handed control is developed to serve as a method to synthesize quasioptimal control laws.

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