Abstract
Cloud gaming systems host the game in the cloud, while Gameplays and views are streamed to the playersā terminals in the form of encoded video frames. To address the high-bandwidth issue of real-time gaming video transmission, we have proposed a cloudlet-assisted multiplayer cloud gaming system to encourage cooperative video sharing, which exploits the similarities of video frames among multiple players in the same crowd playing the same game via a secondary ad hoc network. In this paper, we provide a detailed modeling of the proposed system, including the correlation between video frames, mobility of terminal devices, and diversity of network quality of service for distinct players. With necessary mathematical formulations, we study the playersā behaviors regarding the cooperative sharing patterns to optimize the system performance in terms of the quality of usersā experience. Also, heuristic algorithms are proposed to reduce the computational complexity. Empirical study and trace-driven simulation results illustrate the impact of mobility on the system performance and show that the proposed solution is able to provide better quality of experience compared with the existing platform.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: IEEE Transactions on Circuits and Systems for Video Technology
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.