Abstract

Montessori is a learning method to stimulate children to reach their potential in all fields. In the field of reading literacy, one of the initial stages is how to stimulate initial reading skills, starting with introducing letters using the syllable learning method. The stimulation process must be in a fun and non-boring way of playing exploration so that children will not feel that they are learning, especially in the current state of the COVID-19 pandemic, where the learning process becomes boring for children because it has to be done at home. just. The purpose of this study is to create a learning technology in the form of an electronic Montessori Sand Board Letter (SBL) Puzzle for Indonesian syllables that can help stimulate early childhood according to the Montessori principle in recognizing syllables. The system development method uses the System Development Life-Cycle (SDLC) method. Based on the results of functional testing using the black box method, it is stated that the entire functional system is 100% functioning according to the system design. The results of testing and validation by Montessori practitioners state that the system has been made according to Montessori rules. Based on the results of usage observations, the Montessori Sand Board Letter (SBL) electronic puzzle for 85% Indonesian syllables can stimulate children's ability to recognize Indonesian syllables

Highlights

  • Abstrak — Montessori merupakan salah satu metode pembelajaran untuk menstimulasi anak dalam meraih potensinya di segala bidang

  • a learning method to stimulate children to reach their potential in all fields

  • The stimulation process must be in a fun and non-boring way of playing exploration

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Summary

PENDAHULUAN

Anak Usia Dini dalam Peraturan Presiden (Perpres) Nomor 60 Tahun 2013 Bab 1 Pasal 1 Ayat 1 adalah bayi yang baru lahir hingga anak-anak yang belum genap berusia 6 tahun(style apa,. Apatah lagi hingga saat ini kita masih berada dalam situasi pandemic covid-19 yang mengharuskan proses pembelajaran di lakukan di rumah saja, sehingga hal tersebut bisa saja menambah kebosanan anak usia dini, maka dibutuhkanlah sebuah alat bantu untuk stimulasi kemampuan mengenal huruf pada anak dengan permainan suku kata yang dikemas dalam bentuk permainan Puzzle. Tujuan dari penelitian ini adalah untuk membantu menstimulasi kemampuan membaca awal pada anak usia dini sesuai prinsip montessori, dengan membuat sebuah teknologi pembelajaran berupa Puzzle elektronik Montessori Sand Board Letter(SBL) untuk suku kata Bahasa Indonesia. Setelah melalui tahap testing dan dinyatakan layak pakai, maka alat yang dibuat akan diterapkan untuk digunakan sebagai alat bantu dalam pengenalan suku kata Bahasa Indonesia untuk anak usia dini

HASIL DAN PEMBAHASAN
Flowchart Sistem
Blok Diagram Sistem
Perancangan Box Penyimpanan Kepingan Puzzle
Perancangan Papan Puzzle
Papan Puzzle Elektronik
Kegiatan Validasi
KESIMPULAN
Full Text
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