Abstract

Now that you have some exposure to fundamental concepts, techniques, and principles spanning digital painting, digital illustration, digital image compositing, and scripting, it is time to take a closer look at how digital painting content can be published using popular open source publishing platforms. I’m going to delineate this chapter based upon consumer electronics hardware device genres. Devices support different types of applications. For instance, eBook eReaders, such as Amazon’s Kindle Fire, use Kindle KF8 format; Smartwatches use Android Wear SDK under the Android Studio 1.4, using the Android OS 5.4 API; iTV Sets use the Android TV SDK in Android Studio 1.4, using the Android OS 5.4 API; Automobile Dashboards use Android Auto SDK with the Android Studio 1.4 IDE with the Android OS 5.4 API; Tablets and Smartphones use Android SDK in Android Studio 1.4 IDE with the Android OS 5.4 API; Laptops and NetBooks use Java with JavaFX; and each of these hardware devices also support all of the open industry publishing standards, such as PDF, HTML5, and EPUB3.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.