Abstract

Abstract Virtual reconstructions are commonly used in archaeology to represent cultural heritage monuments that had been lost or damaged by natural causes. Traditionally, these reconstructions require a huge number of human resources and large ranges of time, resulting in high costs of production. To tackle with this issue, many researchers developed semi-automatic techniques to produce virtual models expeditiously. These procedural techniques provide different ways of represent buildings, including interiors and outer facades, in an archaeological or modern context. However, the existing techniques focusing building interiors only support the production of virtual models composed mainly by regular shapes such as rectangles. In this paper it will be presented the first steps of a novel methodology to provide a solution for the generation of building interiors constrained by arbitrary convex shapes. This methodology uses a specific ontology with a set of rules in order to regulate the generation process. The sequence of steps includes the room placement and area definition, section cuts and area readjustments, room linking and finally the extrusions and roof placement to deliver the final 3D model.

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