Probabilistic motor sequence learning in a virtual reality serial reaction time task
The serial reaction time task is widely used to study learning and memory. The task is traditionally administered by showing target positions on a computer screen and collecting responses using a button box or keyboard. By comparing response times to random or sequenced items or by using different transition probabilities, various forms of learning can be studied. However, this traditional laboratory setting limits the number of possible experimental manipulations. Here, we present a virtual reality version of the serial reaction time task and show that learning effects emerge as expected despite the novel way in which responses are collected. We also show that response times are distributed as expected. The current experiment was conducted in a blank virtual reality room to verify these basic principles. For future applications, the technology can be used to modify the virtual reality environment in any conceivable way, permitting a wide range of previously impossible experimental manipulations.
- Research Article
12
- 10.1007/s00221-017-5124-z
- Nov 11, 2017
- Experimental Brain Research
The present experiment was designed to enhance our understanding of how response effects with varying amounts of useful information influence implicit sequence learning. We recorded event-related brain potentials, while participants performed a modified version of the serial reaction time task (SRTT). In this task, participants have to press one of four keys corresponding to four letters on a computer screen. Unknown to participants, in some parts of the experimental blocks, the stimuli appear in a repetitive (structured) deterministic sequence, whereas in other parts, stimuli were determined randomly. Four groups of participants differing in the presentation of tones after each response performed the SRTT. In the no tone group, no tones were presented after a response. The other three groups differed with respect to the melody generated by the key presses: in the unmelodic group, one out of four different tones was chosen randomly and presented immediately after a response. In the consistent melody group, the press of a response key always resulted in the production of the same tone, resulting in a repetitive melody during structured parts of the sequence (consistent redundant effect). In the inconsistent melody group, the "melody" produced in the sequenced parts of the blocks was identical to the consistent melody group, but the same response could produce two different tones depending on the actual position in the stimulus sequence. Thus, during structured sequences, subjects heard the same melody as in the consistent melody group, but every key press could be followed by one out of two different tones. To disentangle effects of sequence awareness from our experimental manipulations, all analyses were restricted to implicit learners. All four groups showed sequence learning, but to a different degree: in general, every kind of tone improved sequence learning relative to the no tone group. However, unmelodic tones were less beneficial for learning than tones forming a melody. Tones mapped consistently to response keys improved learning faster than tones producing the same melody, but not mapped consistently to keys. However, at the end of the learning phase, the two melody groups did not differ in the amount of sequence learning. The error-related negativity (ERN) increased with sequence learning (larger ERN at the end of the experiment for trials following the sequence compared to random trials) and this effect was more pronounced for the groups that showed more learning. These findings indicate that response effects containing useful information foster sequence learning even if the same response can produce different effects. Furthermore, we replicated earlier results showing that the importance of an error with respect to the task at hand modulates the activity of the human performance monitoring system.
- Research Article
10
- 10.3791/56483
- May 3, 2018
- Journal of Visualized Experiments
This protocol describes a modified serial reaction time (SRT) task used to study implicit motor sequence learning. Unlike the classic SRT task that involves finger-pressing movements while sitting, the modified SRT task requires participants to step with both feet while maintaining a standing posture. This stepping task necessitates whole body actions that impose postural challenges. The foot-stepping task complements the classic SRT task in several ways. The foot-stepping SRT task is a better proxy for the daily activities that require ongoing postural control, and thus may help us better understand sequence learning in real-life situations. In addition, response time serves as an indicator of sequence learning in the classic SRT task, but it is unclear whether response time, reaction time (RT) representing mental process, or movement time (MT) reflecting the movement itself, is a key player in motor sequence learning. The foot-stepping SRT task allows researchers to disentangle response time into RT and MT, which may clarify how motor planning and movement execution are involved in sequence learning. Lastly, postural control and cognition are interactively related, but little is known about how postural control interacts with learning motor sequences. With a motion capture system, the movement of the whole body (e.g., the center of mass (COM)) can be recorded. Such measures allow us to reveal the dynamic processes underlying discrete responses measured by RT and MT, and may aid in elucidating the relationship between postural control and the explicit and implicit processes involved in sequence learning. Details of the experimental set-up, procedure, and data processing are described. The representative data are adopted from one of our previous studies. Results are related to response time, RT, and MT, as well as the relationship between the anticipatory postural response and the explicit processes involved in implicit motor sequence learning.
- Research Article
25
- 10.1186/1471-2202-15-102
- Aug 28, 2014
- BMC Neuroscience
BackgroundThe Error-related negativity (ERN) is a component of the event-related brain potentials elicited by error commission. The ERN is thought to reflect cognitive control processes aiming to improve performance. As previous studies showed a modulation of the ERN amplitude throughout the execution of a learning task, this study aims to follow the ERN amplitude changes from early to late learning blocks in relation with concomitant motor sequence learning using a serial reaction time (SRT) task. Twenty-two healthy participants completed a SRT task during which continuous EEG activity was recorded. The SRT task consists of series of stimulus-response pairs and involves motor learning of a repeating sequence. Learning was computed as the difference in mean response time between the last sequence block and the last random blocks that immediately follows it (sequence-specific learning). Event-related potentials were analysed to measure ERN amplitude elicited by error commission.ResultsMean ERN amplitude difference between the first four learning blocks and the last four learning blocks of the SRT task correlated significantly with motor sequence learning as well as with overall response time improvement, such that those participants whose ERN amplitude most increased through learning blocks were also those who exhibited most SRT task improvements. In contrast, neither sequence-specific learning nor overall response time improvement across learning blocks were found to be related to averaged ERN amplitude from all learning blocks.ConclusionFindings from the present study suggest that the ERN amplitude changes from early to late learning blocks occurring over the course of the SRT task, as opposed to the averaged ERN amplitude from all learning blocks, is more closely associated with learning of a motor sequence. These findings propose an improved electrophysiological marker to index change in cognitive control efficiency during motor sequence learning.
- Research Article
2
- 10.1123/jmld.2021-0064
- Dec 1, 2022
- Journal of Motor Learning and Development
The serial reaction time task (SRTT) is commonly used to study motor learning and memory. The task is traditionally administered in a lab setting with participants responding via button box or keyboard to targets on a screen. By comparing response times of sequential versus random trials and accuracy across sequential trials, different forms of learning can be studied. The present study utilized an online version of the SRTT to study the effects of instructions on learning. Participants were randomly assigned to an explicit learning condition (with instructions to learn the visual sequence and associated tone) or an implicit learning condition (without instructions). Stimuli in both learning conditions were presented in two phases: auditory and visual (training phase), followed by auditory only (testing phase). Results indicated that learning occurred in both training and testing phases, as shown by a significant decrease in response times. There was no significant main effect of learning condition (explicit or implicit) on sequence learning. This suggests that providing explicit instructions does not seem to influence sequence learning in the SRTT learning paradigm. Future online studies utilizing the SRTT should explore varying task instructions in a parametric manner to better understand cognitive processes that underlie sequence learning.
- Research Article
141
- 10.1016/s0028-3932(99)00058-5
- Nov 24, 1999
- Neuropsychologia
Motor and non-motor sequence learning in patients with basal ganglia lesions: the case of serial reaction time (SRT)
- Research Article
20
- 10.1080/09297049.2015.1058347
- Jul 6, 2015
- Child Neuropsychology
In this study, we investigated motor and cognitive procedural learning in typically developing children aged 8–12 years with a serial reaction time (SRT) task and a probabilistic classification learning (PCL) task. The aims were to replicate and extend the results of previous SRT studies, to investigate PCL in school-aged children, to explore the contribution of declarative knowledge to SRT and PCL performance, to explore the strategies used by children in the PCL task via a mathematical model, and to see whether performances obtained in motor and cognitive tasks correlated. The results showed similar learning effects in the three age groups in the SRT and in the first half of the PCL tasks. Participants did not develop explicit knowledge in the SRT task whereas declarative knowledge of the cue–outcome associations correlated with the performances in the second half of the PCL task, suggesting a participation of explicit knowledge after some time of exposure in PCL. An increasing proportion of the optimal strategy use with increasing age was observed in the PCL task. Finally, no correlation appeared between cognitive and motor performance. In conclusion, we extended the hypothesis of age invariance from motor to cognitive procedural learning, which had not been done previously. The ability to adopt more efficient learning strategies with age may rely on the maturation of the fronto-striatal loops. The lack of correlation between performance in the SRT task and the first part of the PCL task suggests dissociable developmental trajectories within the procedural memory system.
- Research Article
13
- 10.1007/s10803-018-3529-6
- Jan 1, 2018
- Journal of Autism and Developmental Disorders
It is assumed that learning on the Serial Reaction Time (SRT) task is related to learning involved in social skill development affected in autism, but this assumption has hardly been investigated. We have therefore examined associations between SRT task learning and social impairment measured by the Social Responsiveness Scale in 72 autistic and non-autistic adults. Results revealed a positive correlation between deterministic sequence learning, putatively involving explicit learning, and social impairment in autistic adults but not in non-autistic adults. No correlations with probabilistic learning were found. These results suggest that the type of learning that helps autistic adults during a deterministic SRT task hinders them during social development, and call for further investigating the ecological validity of the SRT task.
- Research Article
4
- 10.1162/pres_e_00348
- Jan 1, 2019
- PRESENCE: Virtual and Augmented Reality
User Experience and Engagement in the Reality–Virtuality Continuum: A Special Issue Guest Editorial
- Research Article
72
- 10.1111/j.1440-1630.2010.00897.x
- Jan 9, 2011
- Australian Occupational Therapy Journal
Virtual reality stroke rehabilitation - hype or hope?
- Research Article
41
- 10.1176/appi.neuropsych.21030067
- Jul 1, 2021
- The Journal of neuropsychiatry and clinical neurosciences
Extended-Reality Technologies: An Overview of Emerging Applications in Medical Education and Clinical Care.
- Research Article
14
- 10.1016/j.parkreldis.2015.05.019
- May 27, 2015
- Parkinsonism & related disorders
Feasibility of use of probabilistic reversal learning and serial reaction time tasks in clinical trials of Parkinson's disease.
- Research Article
83
- 10.1076/jcen.20.3.413.826
- Jun 1, 1998
- Journal of Clinical and Experimental Neuropsychology
Evidence suggests that patients suffering from Parkinson's Disease (PD) demonstrate less sequence learning in the serial reaction time (SRT) task devised by Nissen and Bullemer (1987). One of the problems with this task is that it is motor intensive and, given the motor difficulties which characterize Parkinson's disease (e.g., tremor, impaired facility of movement, rigidity, and loss of postural reflexes), allows the possibility that patients with PD are capable of sequence learning but are simply unable to demonstrate this through a decrease in reaction time over trials. The present study examined the performance of patients with PD and healthy controls, matched for verbal fluency, on a verbal version of the SRT task where the standard button-pressing response was replaced by a spoken response. Thirteen nondementing patients with PD and 11 healthy controls were administered the SRT task. The PD group demonstrated less sequence learning than the controls and this was independent of age and severity of illness. The results add support to those studies which have found impaired sequence learning using the standard form of the SRT task.
- Research Article
183
- 10.1080/02724980143000389
- Apr 1, 2002
- The Quarterly Journal of Experimental Psychology Section A
This study sought evidence of observational motor learning, a type of learning in which observation of the skilled performance of another person not only facilitates motor skill acquisition but does so by contributing to the formation of effector-specific motor representations. Previous research has indicated that observation of skilled performance engages cognitive processes similar to those occurring during action execution or physical practice, but has not demonstrated that these include processes involved in effector-specific representation. In two experiments, observer subjects watched the experimenter performing a serial reaction time (SRT) task with a six-item unique sequence before sequence knowledge was assessed by response time and/or free generation measures. The results suggest that: (1) subjects can acquire sequence information by watching another person performing the task (Experiments 1-2); (2) observation results in as much sequence learning as task practice when learning is measured by reaction times (RTs) and more than task practice when sequence learning is measured by free generation performance (Experiment 2, Part 1); and (3) sequence knowledge acquired by model observation can be encoded motorically--that is, in an effector-specific fashion (Experiment 2, Part 2).
- Research Article
14
- 10.1002/aur.1802
- Apr 27, 2017
- Autism Research
It has been suggested that people with autism spectrum disorder (ASD) have an increased tendency to use explicit (or intentional) learning strategies. This altered learning may play a role in the development of the social communication difficulties characterizing ASD. In the current study, we investigated incidental and intentional sequence learning using a Serial Reaction Time (SRT) task in an adult ASD population. Response times and event related potentials (ERP) components (N2b and P3) were assessed as indicators of learning and knowledge. Findings showed that behaviorally, sequence learning and ensuing explicit knowledge were similar in ASD and typically developing (TD) controls. However, ERP findings showed that learning in the TD group was characterized by an enhanced N2b, while learning in the ASD group was characterized by an enhanced P3. These findings suggest that learning in the TD group might be more incidental in nature, whereas learning in the ASD group is more intentional or effortful. Increased intentional learning might serve as a strategy for individuals with ASD to control an overwhelming environment. Although this led to similar behavioral performances on the SRT task, it is very plausible that this intentional learning has adverse effects in more complex social situations, and hence contributes to the social impairments found in ASD. Autism Res 2017, 10: 1533-1543. © 2017 International Society for Autism Research, Wiley Periodicals, Inc.
- Research Article
75
- 10.1007/s00221-001-0935-2
- Nov 16, 2001
- Experimental Brain Research
(1) To verify whether the prefrontal cortex (PFC) is specifically involved in visuomotor sequence learning as opposed to other forms of motor learning and (2) to establish the role of executive functions in visuomotor sequence learning. Visuomotor skill learning depends on the integrity of the premotor and parietal cortex; the prefrontal cortex, however, is essential when the learning of a sequence is required. We studied 25 patients with PFC lesions and 86 controls matched for age and educational level. Participants performed: (1) a Pursuit Tracking Task (PTT), composed of a random tracking task (perceptual learning) and a pattern tracking task (explicit motor sequence learning with learning indicated by the decrease in mean root square error across trial blocks), (2) a 12-item sequence version of a serial reaction time task (SRTT) with specific implicit motor sequence learning indicated by the rebound increase in response time when comparing the last sequence block with the next random block, and (3) a neuropsychological battery that assessed executive functions. PFC patients were impaired in sequence learning on the pattern tracking task of the PTT and on the SRTT as compared to controls, but performed normally on the PTT random tracking task. Learning on the PTT did not correlate with learning on the SRTT. PTT performance correlated with planning functions while SRTT performance correlated with working memory capacity. The PFC is specifically involved in explicit and implicit motor sequence learning. Different PFC regions may be selectively involved in such learning depending on the cognitive demands of the sequential task.