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Preface to the Iberoamerican Human-Computer Interaction Conference 2025 Special Issue.

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Preface to the Iberoamerican Human-Computer Interaction Conference 2025 Special Issue.

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  • Book Chapter
  • Cite Count Icon 8
  • 10.1007/978-3-319-21413-9_7
A Systematic Mapping on Agile UCD Across the Major Agile and HCI Conferences
  • Jan 1, 2015
  • Tiago Silva Da Silva + 4 more

Agile User-Centered Design is an emergent and extremely important theme, but what does it exactly mean? Agile User-Centered Design is the use of user-centered design (UCD) in Agile environments. We build on previous work to provide a systematic mapping of Agile UCD publications at the two major agile and human-computer interaction (HCI) conferences. The analysis presented in this paper allows us to answer primary research questions such as: what is agile UCD; what types of HCI techniques have been used to integrate agile and UCD; what types of studies on agile UCD have been published; what types of research methods have been used in Agile UCD studies; and what benefits do these publications offer? Furthermore, we explore topics such as: who are the major authors in this field; and is the field driven by academics, practitioners, or collaborations? This paper presents our analysis of these topics in order to better structure future work in the field of Agile UCD and to provide a better understanding of what this field actually entails.

  • Single Book
  • 10.1007/978-981-97-5157-0
International Conference on Systems and Technologies for Smart Agriculture
  • Jan 1, 2024
  • Saha, Himadri Nath + 2 more

The "Springer Proceedings in Information and Communication Technologies" book series is dedicated to unraveling the dynamics and significance of computer conferences in emerging areas.The rapid pace of technological advancement has given rise to numerous novel subfields within computer science.As a result, conferences and gatherings focusing on these emerging areas play a pivotal role in shaping the future of the discipline.Series Objectives:1. Knowledge Dissemination: This series serves as a platform to disseminate insights, research findings, and best practices from computer conferences in emerging areas.It aims to facilitate the exchange of knowledge and ideas, helping academics, professionals, and enthusiasts to stay updated with the latest developments in the field.2. Community Building: We believe that conferences are not only about presentations but also about fostering a sense of community.This series explores the ways in which these conferences bring together innovators, offering networking opportunities, and creating spaces for collaborations.3. Impact Assessment: By delving into the outcomes and impact of conferences, we hope to provide a deeper understanding of how these events influence research, industry, and education.Scope of the Series:Each volume in this series will focus on a specific emerging area within computer science and the conferences associated with it.Topics may include but are not limited to:1. Artificial Intelligence and Machine Learning Conferences: The first volume explores the vibrant world of AI and ML conferences, delving into topics like deep learning, natural language processing, computer vision, and reinforcement learning.2. Blockchain and Cryptocurrency Conferences: The second volume centers on conferences dedicated to blockchain technology, cryptocurrencies, and decentralized applications.3. Quantum Computing Conferences: The third volume discusses the frontiers of quantum computing, covering quantum algorithms, quantum hardware, and quantum cryptography.4. Cybersecurity Conferences: The fourth volume investigates cybersecurity conferences, emphasizing topics such as network security, ethical hacking, and data privacy.5. Internet of Things (IoT) Conferences: The fifth volume explores the world of IoT conferences, examining the interplay of sensors, data, and connectivity in the digital age.6. Human-Computer Interaction (HCI) Conferences: The sixth volume zooms in on HCI conferences, discussing user experience design, usability, and the integration of technology into our daily lives.7. Robotics and Automation Conferences: The seventh volume uncovers the world of robotics and automation conferences, including developments in robotics, autonomous vehicles, and industrial automation.

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  • Research Article
  • Cite Count Icon 15
  • 10.1007/s11192-017-2631-4
Tracking the follow-up of work in progress papers
  • Dec 23, 2017
  • Scientometrics
  • Omar Mubin + 2 more

Academic conferences offer numerous submission tracks to support the inclusion of a variety of researchers and topics. Work in progress papers are one such submission type where authors present preliminary results in a poster session. They have recently gained popularity in the area of Human Computer Interaction (HCI) as a relatively easier pathway to attending the conference due to their higher acceptance rate as compared to the main tracks. However, it is not clear if these work in progress papers are further extended or transitioned into more complete and thorough full papers or are simply one-off pieces of research. In order to answer this we explore self-citation patterns of four work in progress editions in two popular HCI conferences (CHI2010, CHI2011, HRI2010 and HRI2011). Our results show that almost 50% of the work in progress papers do not have any self-citations and approximately only half of the self-citations can be considered as true extensions of the original work in progress paper. Specific conferences dominate as the preferred venue where extensions of these work in progress papers are published. Furthermore, the rate of self-citations peaks in the immediate year after publication and gradually tails off. By tracing author publication records, we also delve into possible reasons of work in progress papers not being cited in follow up publications. In conclusion, we speculate on the main trends observed and what they may mean looking ahead for the work in progress track of premier HCI conferences.

  • Book Chapter
  • Cite Count Icon 4
  • 10.1007/978-3-319-91131-1_25
Designing Humour in Interaction
  • Jan 1, 2018
  • Andreea I Niculescu + 2 more

Humour in interaction design has received limited attention in design and HCI conferences. In this paper, we present the results of a workshop on humor design conducted at a human-computer interaction (HCI) conference with professional designers and researchers. The workshop goals were to understand perceptions, design principles and methods for creating humour in HCI. The objective of our paper is to communicate to the design community the main ideas born during the workshop, as well as opportunities for deploying successfully humor in HCI. We believe, our work contributes in bringing to the fore a lesser known knowledge area of designing interactions that not only deliver more positive feelings to users, but also can be effectively used in changing human behaviour.

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  • Research Article
  • Cite Count Icon 38
  • 10.1186/s41073-020-00094-z
Open up: a survey on open and non-anonymized peer reviewing
  • Jun 26, 2020
  • Research integrity and peer review
  • Lonni Besançon + 4 more

BackgroundOur aim is to highlight the benefits and limitations of open and non-anonymized peer review. Our argument is based on the literature and on responses to a survey on the reviewing process of alt.chi, a more or less open review track within the so-called Computer Human Interaction (CHI) conference, the predominant conference in the field of human-computer interaction. This track currently is the only implementation of an open peer review process in the field of human-computer interaction while, with the recent increase in interest in open scientific practices, open review is now being considered and used in other fields.MethodsWe ran an online survey with 30 responses from alt.chi authors and reviewers, collecting quantitative data using multiple-choice questions and Likert scales. Qualitative data were collected using open questions.ResultsOur main quantitative result is that respondents are more positive to open and non-anonymous reviewing for alt.chi than for other parts of the CHI conference. The qualitative data specifically highlight the benefits of open and transparent academic discussions. The data and scripts are available on https://osf.io/vuw7h/, and the figures and follow-up work on http://tiny.cc/OpenReviews.ConclusionWhile the benefits are quite clear and the system is generally well-liked by alt.chi participants, they remain reluctant to see it used in other venues. This concurs with a number of recent studies that suggest a divergence between support for a more open review process and its practical implementation.

  • Conference Instance
  • Cite Count Icon 110
  • 10.1145/1073001
Proceedings of the 2005 symposium on Usable privacy and security - SOUPS '05
  • Jan 1, 2005

Welcome to the Symposium On Usable Privacy and Security! This inaugural event brings together an interdisciplinary group of researchers and practitioners in human computer interaction, security, and privacy. While papers on usable privacy and security have appeared periodically in privacy, security, and human-computer interaction conferences and workshops for many years, until recently there had been no event focusing specifically on this area. Because of the inherently interdisciplinary nature of this area, there are benefits to researchers from these communities meeting together to discuss their work. Successful workshops at CHI 2003 and DIMACS in 2004, and a number of recent journal special issues on related topics demonstrated that there was sufficient interest to organize a symposium featuring refereed papers. We organized a program that provides both a forum for refereed papers as well as opportunities for informal interactions and small group discussions.The program features 10 refereed papers, two tutorials, 22 posters, two panels, four discussion sessions, and an invited talk. We received 39 paper submissions. Each paper was refereed by at least three members of the refereed papers committee, and through an online discussion process the committee selected 10 papers for presentation and publication. The committee also selected the paper "Developing Privacy Guidelines for Social Location Disclosure Applications and Services" by Giovanni Iachello (Georgia Institute of Technology), Ian Smith, Sunny Consolvo, Mike Chen (Intel Research ), and Gregory D. Abowd (Georgia Institute of Technology) to receive the best paper award.Our two tutorials are intended to help attendees who have a primary background in either security/privacy or HCI/usability to get up to speed in the other area. Jason I. Hong (Carnegie Mellon University) developed a tutorial on "User Interface Design, Prototyping, and Evaluation," covering the key concepts and techniques in these areas. Simson Garfinkel (MIT) developed a tutorial on "Introduction to Computer Security and Privacy," providing a primer on security and privacy for those with a background in usability. While there is much more to learn in these areas than can be covered in a half-day tutorial, we hope our tutorials provide a good overview of these areas, allowing participants to gain an appreciation for the important issues and techniques.We have lined up two interesting panels. The first panel, organized by Konstantin Beznosov (University of British Columbia), explores, "Usability of Security Administration vs. Usability of End-user Security." The second panel, organized by Robert Miller (MIT), examines what happens "When User Studies Attack: Evaluating Security By Intentionally Attacking Users."The program also features an invited talk by Bill Cheswick on "My Dad's Computer, Microsoft, and the Future of Internet Security." Cheswick uses his father's computer to illustrate why millions of people routinely run dangerous software on badly-infected computers. He discusses the prospects for improved security for home users, and for corporate and government intranets.Finally, the SOUPS 2005 program includes four parallel "discussion" sessions, featuring moderated discussion on a topic of interest to attendees. Discussion sessions have been organized around the following topics: "Usability and Acceptance of Biometrics," "Valuation and Context," "When User Studies Attack: Evaluating Security By Intentionally Attacking Users," and "Usable Interfaces for Anonymous Communication." We hope the small group format will lead to lively and productive interactions.

  • Conference Instance
  • Cite Count Icon 399
  • 10.1145/1268517
Proceedings of Graphics Interface 2007 on - GI '07
  • Jan 1, 2007
  • Proceedings

Welcome to Graphics Interface 2007. This annual conference, now in its 33rd year, is devoted to computer graphics, interactive systems, and human-computer interaction. Beginning in 1969 as the "Canadian Man-Computer Communications Seminar" (CMCCS), it is the oldest regularly-scheduled computer graphics and human-computer interaction conference. This year, Graphics Interface was held May 27-29, 2007 in Montreal, Quebec. A total of 89 submissions were received, of which 43 papers were accepted. The final program is balanced between HCI and computer graphics, with both tracks seeing similar acceptance rates: 17/42 for the HCI track, and 26/47 for the graphics track.

  • Conference Instance
  • Cite Count Icon 17
  • 10.1145/2774225
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems
  • Jun 23, 2015
  • Simone Diniz Junqueira Barbosa + 5 more

It is our great pleasure to welcome you to the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems --- EICS'15 held in Duisburg, Germany (23--26 June 2015). EICS is an annual international conference series devoted to all aspects of engineering usable and effective interactive computing systems. Topics of interest include the design and development of systems with new interaction techniques and modalities, multi-device interaction, service front-ends, mobile and pervasive systems, large-scale and big data applications, as well as novel development methods and processes. EICS focuses on methods, techniques and tools that support designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from a broad range of disciplines such as Human-Computer Interaction (HCI), Software Engineering, Requirements Engineering, CSCW, Ubiquitous / Pervasive Systems, or Game Development. It addresses technical and methodological research questions that are typically less well represented in other HCI conferences. With its focus on engineering interactive systems, the conference has become the premier venue for all researchers and practitioners interested in the effective and systematic design and development of innovative, high-quality interactive systems.

  • Conference Article
  • Cite Count Icon 15
  • 10.1145/3447548.3470808
Explainability for Natural Language Processing
  • Aug 14, 2021
  • Marina Danilevsky + 5 more

This lecture-style tutorial, which mixes in an interactive literature browsing component, is intended for the many researchers and practitioners working with text data and on applications of natural language processing (NLP) in data science and knowledge discovery. The focus of the tutorial is on the issues of transparency and interpretability as they relate to building models for text and their applications to knowledge discovery. As black-box models have gained popularity for a broad range of tasks in recent years, both the research and industry communities have begun developing new techniques to render them more transparent and interpretable. Reporting from an interdisciplinary team of social science, human-computer interaction (HCI), and NLP/knowledge management researchers, our tutorial has two components: an introduction to explainable AI (XAI) in the NLP domain and a review of the state-of-the-art research; and findings from a qualitative interview study of individuals working on real-world NLP projects as they are applied to various knowledge extraction and discovery at a large, multinational technology and consulting corporation. The first component will introduce core concepts related to explainability in NLP. Then, we will discuss explainability for NLP tasks and report on a systematic literature review of the state-of-the-art literature in AI, NLP and HCI conferences. The second component reports on our qualitative interview study, which identifies practical challenges and concerns that arise in real-world development projects that require the modeling and understanding of text data.

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  • Conference Article
  • Cite Count Icon 1
  • 10.14236/ewic/hci2022.50
Interactive 3D Viewer Interfaces for Virtual Museum Artefacts
  • Jul 1, 2022
  • Electronic workshops in computing
  • Sandra Woolley + 4 more

<p class="first" id="d1018716e119">This paper accompanies an Interactions Gallery exhibit of interfaces to 3D artefacts at the 2022 BCS Human-Computer Interaction (HCI) Conference. The exhibit introduces cuneiform, humankind’s earliest writing, showing visitors how the cuneiform script evolved over millennia and how web-based 3D viewer interfaces for cuneiform artefacts have evolved much more recently from a progenitor originally demonstrated five years ago at the 2017 BCS HCI Conference Interactions Gallery. Visitors to the exhibit will also see how the 3D viewer interface has been adapted for different purposes and how it continues to evolve in functionality.

  • Research Article
  • Cite Count Icon 253
  • 10.1145/2803173
Self-Care Technologies in HCI
  • Dec 14, 2015
  • ACM Transactions on Computer-Human Interaction
  • Francisco Nunes + 5 more

Many studies show that self-care technologies can support patients with chronic conditions and their carers in understanding the ill body and increasing control of their condition. However, many of these studies have largely privileged a medical perspective and thus overlooked how patients and carers integrate self-care into their daily lives and mediate their conditions through technology. In this review, we focus on how patients and carers use and experience self-care technology through a Human-Computer Interaction (HCI) lens. We analyse studies of self-care published in key HCI journals and conferences using the Grounded Theory Literature Review (GTLR) method and identify research trends and design tensions. We then draw out opportunities for advancing HCI research in self-care, namely, focusing further on patients' everyday life experience, considering existing collaborations in self-care, and increasing the influence on medical research and practice around self-care technology.

  • Conference Instance
  • Cite Count Icon 4
  • 10.1145/2742032
Proceedings of the International HCI and UX Conference in Indonesia
  • Apr 8, 2015
  • Eunice Sari + 5 more

It is with great pleasure we welcome you to CHI UX Indonesia (CHIuXiD) 2015. CHI UX Indonesia 2015 is an international ACM In-Coop Conference that provides a platform for Human-Computer Interaction (HCI) and User Experience (UX) academics and professionals from across Indonesia to share and learn about the development of HCI and UX in the region. This year CHI UX Indonesia 2015 is organized for the first time by CHI UX Indonesia (Indonesia ACM SIGCHI Chapter) in collaboration with Industrial Engineering Department of Parahyangan Catholic University (UNPAR).

  • Book Chapter
  • Cite Count Icon 16
  • 10.1007/978-1-84996-172-1_12
GIOVE Virtual Factory: A New Viewer for a More Immersive Role of the User During Factory Design
  • Jan 1, 2011
  • G. P. Viganò + 3 more

The need to solve a wide range of complex tasks urged companies to adopt new software tools, including Virtual Reality (VR) and Augmented Reality (AR), in their production chains. Major software houses released a lot of tools to help experts to manage different complex tasks, included the design or the modification of the layout of a production plant. Unfortunately, such tools are far from being integrated in a unique tool. Furthermore, the small-to-medium enterprises prefer a more customized and less expensive solution (Consoni et al. J Intell Manuf 17(6):725–735, 2006). In this context, GIOVE virtual factory (GIOVE VF), a tool for the collaborative design and review of a factory layout, was developed by ITIA-CNR (Istituto di Tecnologie Industriali e Automazione, Consiglio Nazionale delle Ricerche, Italy) and integrated with the other DiFac components of the Factory Constructor (Sacco et al. Human computer interaction conference, Beijing (PRC), 25–27 July 2007; Mottura et al. 57th CIRP general assembly, Dresden, Germany, 19–25 August 2007; Smparounis et al. 14th international conference on concurrent enterprising, Lisbon, Portugal, 23–25 June 2008; Durr et al. 14th international conference on concurrent enterprising, Lisbon, Portugal, 23–25 June 2008; Constantinescu et al. 14th international conference on concurrent enterprising, Lisbon, Portugal, 23–25 June 2008).

  • Research Article
  • Cite Count Icon 15
  • 10.1145/3274315
Understanding Gender Equity in Author Order Assignment
  • Nov 1, 2018
  • Proceedings of the ACM on Human-Computer Interaction
  • Kirstin Early + 5 more

Women remain underrepresented in many fields in computer science, particularly at higher levels. In academia, success and promotion are influenced by a researcher's publication record. In many fields, including computer science, multi-author papers are the norm. Evidence from other fields shows that author order norms can influence the assignment of credit. We conduct interviews of students and faculty in human-computer interaction (HCI) and machine learning (ML) to determine factors related to assignment of author order in collaborative publication. The outcomes of these interviews then informed metrics of interest for a bibliometric analysis of gender and collaboration in research papers published from 1996 to 2016 in three top HCI and ML conferences. Based on our findings, we make recommendations for assignment of credit in multi-author papers and interpretation of author order, particularly in regard to how this area affects women.

  • Conference Article
  • Cite Count Icon 36
  • 10.1145/3544548.3581167
Investigating Tangible Privacy-Preserving Mechanisms for Future Smart Homes
  • Apr 19, 2023
  • Maximiliane Windl + 2 more

Most smart home devices have multiple sensors, such as cameras and microphones; however, most cannot be controlled individually. Tangible privacy mechanisms provide control over individual sensors and instill high certainty of privacy. Yet, it remains unclear how they can be used in future smart homes. We conducted three studies to understand how tangible privacy mechanisms scale across multiple devices and respond to user needs. First, we conducted a focus group (N=8) on speculative tangible control artifacts to understand the user perspective. Second, we ran a workshop at a human-computer interaction conference (N=8) on tangible privacy. Third, we conducted a six-week in-the-wild study with a tangible, static privacy dashboard across six households. Our findings help to contrast the need for tangible privacy mechanisms on the sensor level with user needs on a smart home level. Finally, we discuss our design implications for future smart homes through the lens of inclusive privacy.

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