Abstract

Three-dimensional (3D) face models can intrinsically handle large pose face recognition problem. In this paper, we propose a novel pose-invariant face recognition method via RGB-D images. By employing depth, our method is able to handle self-occlusion and deformation, both of which are challenging problems in two-dimensional (2D) face recognition. Texture images in the gallery can be rendered to the same view as the probe via depth. Meanwhile, depth is also used for similarity measure via frontalization and symmetric filling. Finally, both texture and depth contribute to the final identity estimation. Experiments on Bosphorus, CurtinFaces, Eurecom, and Kiwi databases demonstrate that the additional depth information has improved the performance of face recognition with large pose variations and under even more challenging conditions.

Highlights

  • Face recognition has been attracting considerable attention from researchers due to its wide variety of applications, such as homeland security, video surveillance, law enforcement, and identity management

  • One frontal neutral face model is used as the gallery set

  • All the frontal view face models for each subject are used to train 13 texture and depth Joint Bayesian classifiers. 13 images with yaw, pitch, and cross rotation incorporate both yaw and pitch for each subject are used as the probe set

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Summary

Introduction

Face recognition has been attracting considerable attention from researchers due to its wide variety of applications, such as homeland security, video surveillance, law enforcement, and identity management. Performance of face recognition is improving [1,2,3,4,5], but large pose variation problem still remains unsolved [6,7,8]. Reference [9] reconstructed a 3D shape model from multiple 2D face images and generated a set of densely sampled 2D face images as templates for pose-invariant recognition. Reference [10] proposed a fully automatic system that matched the reconstructed faces under frontal view. It can handle continuous pose variation up to ±45 in yaw and ±30 in pitch angles. Precise facial landmark still remains unsolved under large pose variations

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