Abstract

This article reflects on the production and dissemination of Probationary: The Game of Life on Licence. Probationary is an artwork in the form of a board game that takes its players on a journey as they navigate the complexities of the probation process. This article explores the interdisciplinary collaborations that underpinned both the making and the sharing of the game and examines the benefits and challenges of working with stakeholders in this way. We suggest that creative methodologies can provide new ways of engaging with research subjects and new means of disseminating academic research with a view to informing change.

Highlights

  • This article reflects on the making and sharing of Probationary: The Game of Life on Licence

  • We are not dealing with an absolute account of the probation system, instead Probationary asks us to navigate through a series of different narratives, experiences, and emotions in an attempt to begin to better understand, or to perhaps think differently about, the current probation system and its impact upon the people within it

  • The game does not claim to present an accurate or an absolute account of the probation system – instead, as an artwork, it asks us to navigate through a series of different narratives, experiences, and emotions in an attempt to better understand, or to perhaps think differently about, these systems and their impact upon the people within them

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Summary

Introduction

This article reflects on the making and sharing of Probationary: The Game of Life on Licence. By immersing players in an emotional experience, Probationary seeks to reveal the subjective, precarious, and seemingly random nature of life on licence; through play, we begin to see the effects of policy failure.

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