Placing Dickens

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Abstract
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This chapter explores the legacy of ‘placing Dickens’ through the practice of literary tourism from his death to the present day. The first section situates the interest in Dickens and place in historical context, charting the rise of Dickensian tourism in the late-nineteenth to early-twentieth century and identifying dominant themes that were established in this period. Subsequently, the chapter considers the focus upon place during the 2012 bicentenary of Dickens’s birth, during which literary tourism formed a strong focal point for activities in the UK, and took on new forms through the use of digital technologies. The final part looks at how digital engagement resituated Dickens and place in international contexts, suggesting that ‘placing Dickens’ became refigured as a global concept in the digital age. This offers the opportunity for understanding the history of Dickens and place anew, and opens up new directions through which to place Dickens in future scholarship.

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  • 10.1007/978-3-030-90040-3_5
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Use of Digital Technologies in Higher Education Institutions in the Context of Social Challenges
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  • Annales Universitatis Mariae Curie-Skłodowska, sectio J – Paedagogia-Psychologia
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Digital Technology In Industrial Enterprises
  • Mar 8, 2021
  • ˜The œEuropean Proceedings of Social & Behavioural Sciences
  • E A Kipervar

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  • Research Article
  • Cite Count Icon 90
  • 10.1002/bse.3593
The role of interorganizational collaboration and digital technologies in the implementation of circular economy practices—Empirical evidence from manufacturing firms
  • Oct 20, 2023
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  • Josef‐Peter Schöggl + 2 more

Interorganizational collaboration and the use of new digital technologies, such as artificial intelligence (AI), big data analytics, internet of things (IoT), or blockchain technology, are regarded as key enablers in implementing sustainability and circular economy‐oriented practices. While this is reflected in a few conceptual and case studies, statistical analyses on the topic are rare. No study so far has focused on collaboration, and digital technologies have only been studied in isolation. Therefore, the purpose of this study is to investigate the effect of interorganizational collaboration practices on a firm's circular economy practices and on outcomes (sustainability performance and economic performance), as well as the potentially facilitative role of new digital technologies on both. The research is based on a deductive approach, using a random sample of 112 Austrian manufacturing companies. The study employs partial least squares structural equation modeling (PLS‐SEM), features a multiple‐respondent design, and uses the dynamic capabilities view as a theoretical foundation. The study finds that interorganizational collaboration practices have a strong positive effect on the implementation of sustainability and CE practices, while the use of new digital technologies and general dynamic capabilities do not. The use of digital technologies positively affects only interorganizational collaboration, while general dynamic capabilities serve as an antecedent for both the use of digital technologies and interorganizational collaboration. Regarding the outcomes of CE implementation, the study finds a positive impact on firm‐level sustainability and economic performance. From a theoretical point of view, the study provides a new perspective on the prerequisites for successful CE implementation, highlights the importance of collaboration, and contextualizes the role of new digital technologies and dynamic capabilities. From a practical point of view, based on the positive outcomes found, the study supports arguments in favor of company engagement in CE activity. It also serves to motivate purposive digitization and systems thinking in order to create efficient CE collaboration networks.

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The Availability and Use of Digital Technologies in Relation to Students’ School Performance
  • Jan 1, 2022
  • Jiří Zounek + 2 more

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  • Research Article
  • Cite Count Icon 33
  • 10.1186/s40359-024-01636-6
Understanding the role of digital immersive technology in educating the students of english language: does it promote critical thinking and self-directed learning for achieving sustainability in education with the help of teamwork?
  • Mar 13, 2024
  • BMC Psychology
  • Fenghua Tang

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  • Cite Count Icon 1
  • 10.5958/2249-7137.2022.00862.x
The role and effectiveness of the use of digital technologies in distance education
  • Jan 1, 2022
  • ACADEMICIA: An International Multidisciplinary Research Journal
  • Xodjayeva Mavlyuda

The effective use of digital technologies in the organization of distance education plays an important role in the rapid assimilation of new information introduced into science. It will also be possible to quickly enter additional information within the virtual subject being studied. Therefore, the study of methods for introducing digital technologies and their effective use in distance learning processes, the creation of distance learning courses belongs to the group of topical scientific and technical problems. At present, the importance of using digital technologies in improving the quality of education is very high. The purpose of the research work is the effective use of digital technologies in distance education and the theoretical basis for testing its effectiveness. The article mentions the possibilities of the Moodle system, the advantages of course elements, effective methods of teaching science. The use of modern digital technologies and means of communication in distance education will also be discussed. The article outlines the stages of development of digital technologies, defines the meaning and content of the concepts “Digital technologies”, “Digital educational technologies”. Description of information about the Kahoot and Quizizz software platforms for an interesting organization of the educational process. The advantages of this platform in developing the intellectual and creative abilities of students and increasing their enthusiasm for learning are emphasized. Regardless of whether the educational process is traditional or distance learning, it is necessary to increase students’ interest in the lesson, encourage them to work on themselves, and form independent learning skills. Organization of the educational process on gaming platforms, creation of a set of electronic tests and its use in teaching, increasing the effectiveness of the lesson and increasing the independence of thinking of students, interest in the lesson, and a high level of mastery of the subject being taught. It is advisable to use digital technologies in the educational process to develop students’ interest, to develop the skills and abilities to use additional literature outside the textbook, to direct students to scientific research, as well as to constantly transfer knowledge to students.

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