Abstract

My interest is in the intersection between AI directors, player modeling, and procedural content generation. Using a combination of these tools, I believe that we can expand the space of tellable stories to create a story that is completely driven by the player’s actions in the game. There are two use cases for this work. The first is adding additional content to an open-world game by letting the player influence the world after the main story is completed, which would help address the problem of replayability. The second is to allow the player to create a completely personalized story from the beginning of the game, using the starting situation of the game as if it was the start of a simulation.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.