Abstract
Collaborative filtering technology is currently the most successful and widely used technology in the recommendation system. It has achieved rapid development in theoretical research and practice. It selects information and similarity relationships based on the user’s history and collects others that are the same as the user’s hobbies. User’s evaluation information is to generate recommendations. The main research is the inadequate combination of context information and the mining of new points of interest in the context-aware recommendation process. On the basis of traditional recommendation technology, in view of the characteristics of the context information in music recommendation, a personalized and personalized music based on popularity prediction is proposed. Recommended algorithm is MRAPP (Media Recommendation Algorithm based on Popularity Prediction). The algorithm first analyzes the user’s contextual information under music recommendation and classifies and models the contextual information. The traditional content-based recommendation technology CB calculates the recommendation results and then, for the problem that content-based recommendation technology cannot recommend new points of interest for users, introduces the concept of popularity. First, we use the memory and forget function to reduce the score and then consider user attributes and product attributes to calculate similarity; secondly, we use logistic regression to train feature weights; finally, appropriate weights are used to combine user-based and item-based collaborative filtering recommendation results. Based on the above improvements, the improved collaborative filtering recommendation algorithm in this paper has greatly improved the prediction accuracy. Through theoretical proof and simulation experiments, the effectiveness of the MRAPP algorithm is demonstrated.
Highlights
With the rapid development of information technology and the Internet, the resources on the Internet are exploding
Choosing an appropriate recommendation algorithm is the core and key to the successful application of personalized recommendation system, and the performance of recommendation algorithm has a direct impact on the recommendation quality
In order to combine the environmental context information in music recommendation and recommend resources suitable for users’ environment, this paper uses the environmental context to classify resource items and get corresponding sets and uses Bayesian decision theory to calculate and get the final recommendation results. e simulation environment was established with the current mainstream personalized music recommendation simulation software, the simulation results were compared with the content-based recommendation technology, and the simulation data were analyzed
Summary
With the rapid development of information technology and the Internet, the resources on the Internet are exploding. Erefore, compared with traditional recommendation methods, collaborative filtering technology has a significant advantage in that it can recommend some items that are difficult to carry out content analysis, such as abstract resource objects such as information quality and personal taste. E Bayesian network was used to establish the recommendation model, and the research results showed that the algorithm achieved good predictive performance when the user’s preference information was relatively stable, but it was not suitable for the frequently updated system due to the high time cost of modeling [23]. Other researchers [25] integrated content-based recommendation and collaborative filtering recommendation and combined their respective advantages to form a hybrid recommendation model, the typical representative of which is the web recommendation system [26]. In order to combine the environmental context information in music recommendation and recommend resources suitable for users’ environment, this paper uses the environmental context to classify resource items and get corresponding sets and uses Bayesian decision theory to calculate and get the final recommendation results. e simulation environment was established with the current mainstream personalized music recommendation simulation software, the simulation results were compared with the content-based recommendation technology, and the simulation data were analyzed
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.