Abstract

In the technology universe, change has emerged with development. The reason for this change can be shown as applications and software that force technology, but it can also be caused by other games that offer more dynamic and realistic environments. The game industry has a great place in the technology world. They come together from various regions of the world and play games together. The innovations in the developing game industry cause various innovations in the computer hardware world. High bandwidth internet, main card, and processors with high data paths, self-controlling, and high surveillance cards are examples. While the latest models, new models in the technology market, new versions in the technology market, while transferring to new systems in the state-of-the-art market. With its different performance and prices, it also includes optimization differences. As in any other benchmarking comparison that is faced with benchmarking in terms of the differences it lives in. With the application opening, the process is started by selecting the game word to be the visual settings level. They are produced by testing on different systems, they are the average FPS values obtained during the test. The benchmarks aim to ensure that the systems make the right decision by indicating the good and the bad sides of each other. Although the user chooses according to these comparisons, they test them on their systems. A vital value for the game world, the "FPS" (Frames Per Second) value represents the biggest cutthroat for writing. In this test, the "FPS" comparison is made by trying different technologies on the same game. The test results are ranked by determining the scores. The characteristic of the scores is that they are based on the test average FPS value.

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