Abstract

This research aims to; (1) describe the needs of subjects Digital Image Processing class XI Multimedia at SMK N 8 Semarang, (2) development of Interactive Digital Image Processing class XI Multimedia at SMK N 8 Semarang, and (3) Measurement of multimedia effectiveness Product development on image processing subjects Digital class XI Multimedia at SMK N 8 Semarang. This research was research and development, which referred to the ADDIE model. The Learning interctive multimedia was developed through five stages, the developmental steps begun by analyzing the requirements, design, manufacturing, implementation,and evaluation. The process assesses the feasibility of learning media by providing questionnaires to media experts, material experts, and test respondents (students). Data questionnaire is then processed to determine the feasibility of media. The results of this study is interactive multimedia learning products with Adobe Flash application base. This can be seen from the validation of material experts with an average of 4.51 and has a very good category. Validation of media experts with an average of 4.59 is a very good category. According to the students, this multimedia is very good with an average of 4.61. The result of this research showed that the developed media had been fulfilled the requisites and worthy of being a medium of learning. The result of t-test by using paired sample t-test obtained result that on α = 5 % with DK ={t|t ≤ −t0.025;33 = −2,03 or t ≥ t0.025;33 = 2,03} and tobs = -7,29, maka –tobs = −7.297 ≥ −ttable = −2.034. And was obtained value Sig. (2-tailed)= 0.000 <0.05, therefore, it can be concluded that both groups have unequal achievement. The experimental class has an average of 85.41 while the control class has an average of 71.29. So it can be concluded learning multimedia is effective to be used in the learning activity and can improve student achievement.

Highlights

  • Kualitas pendidikan bergantung dari proses pembelajaran yang terjadi antara guru dengan murid secara efektif

  • which referred to the ADDIE model

  • The Learning interctive multimedia was developed through five stages

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Summary

23 Dosen Universitas Sebelas Maret Surakarta

Kualitas pendidikan bergantung dari proses pembelajaran yang terjadi antara guru dengan murid secara efektif. Penelitian ini bertujuan untuk ; (1) mengetahui kebutuhan guru dan siswa dalam pelaksanaan pembelajaran pada mata pelajaran pengolahan citra digital kelas XI Multimedia di SMK N 8 Semarang? Pada penelitian ini yang dimaksud dengan pengembangan adalah pembuatan dan penggunaan multimedia pembelajaran interaktif untuk sarana belajar mengajar agar proses belajar mengajar menarik minat siswa. Pendapat yang sama juga dikemukakan oleh Helzafah (2004) yang mengatakan bahwa multimedia digunakan untuk mendeskripsikan penggunaan berbagai media secara terpadu dalam menyajikan atau mengajarkan suatu topic mata pelajaran (Anitah, 2009). Berdasarkan definisi-definisi tersebut maka peneliti menyimpulkan bahwa Multimedia Pembelajaran Interaktif adalah perpaduan antara berbagai media berupa teks, gambar, grafik, sound, animasi, video, yang dikemas dengan tampilan yang menarik untuk membangkitkan minat dan motivasi siswa agar terjadi interaksi anatara guru dan siswa secara interaktif dan memudahkan guru dalam memberikan solusi dalam kegiatan pembelajaran agar tujuan pembelajaran tercapai dengan maksimal. Data kuantitatif dari hasil angket validasi kemudian diubah menjadi data kualitatif menggunakan skala lima, yaitu penskoran dari angka satu sampai dengan lima

Sangat kurang
Aspek Motivasi
Eksperimen 34
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