Pengaruh Metode Gamifikasi Terhadap Hasil Belajar Mahasiswa Pada Mata Kuliah Anguttara Nikaya di STABN Sriwijaya
The Anguttara Nikaya course is a compulsory subject in the Buddhist Religious Education Study Program. Students often struggle to understand sutta texts due to their metaphorical language and repetitive narrative structure. This study aims to measure the effectiveness of the gamification method in improving student learning outcomes. The research employs a quantitative approach using a Single Subject Research (SSR) design with the Applied Behavior Analysis (A-B-A) type. The results indicate that in the initial baseline phase (A1), students had a low understanding of sutta. After implementing the gamification method during the intervention phase (B), there was a significant improvement in comprehension and learning motivation. In the final baseline phase (A2), student performance remained stable and nearly matched the intervention phase. The gamification method has proven to be an effective tool in enhancing student learning outcomes and can be applied as an interactive learning approach in Buddhist studies.
- Research Article
- 10.31980/mosharafa.v13i2.1470
- Apr 30, 2024
- Mosharafa: Jurnal Pendidikan Matematika
Kurangnya kemampuan berpikir visual matematis pada mahasiswa dapat menghambat pemahaman konsep fungsi kuadrat secara mendalam. Penelitian ini bertujuan untuk mengatasi masalah tersebut dengan mengevaluasi efektivitas worksheet graphing quadratics dalam meningkatkan kemampuan berpikir visual matematis mahasiswa. Metode penelitian yang digunakan adalah Single Subject Research (SSR), yang berfokus pada perubahan performa individu dalam kondisi baseline dan intervensi. Partisipan terdiri dari tiga mahasiswa tingkat pertama program studi pendidikan matematika di Universitas Serang Raya. Data kinerja mahasiswa dikumpulkan melalui tiga sesi pada fase baseline dan lima sesi pada fase intervensi. Teknik analisis data yang digunakan adalah analisis regresi linier untuk mengukur perbedaan signifikan antara fase baseline dan intervensi. Hasil penelitian menunjukkan peningkatan yang signifikan dalam performa setiap subjek selama fase intervensi, dengan adanya peningkatan level, kecenderungan perubahan yang kuat, dan perubahan segera setelah intervensi dimulai. Temuan ini menunjukkan bahwa penggunaan worksheet graphing quadratics efektif dalam mengoptimalkan kemampuan visualisasi matematis mahasiswa. The limited visual mathematical thinking abilities of students can hinder a deep understanding of quadratic functions. This study aims to address this issue by evaluating the effectiveness of graphing quadratics worksheets in enhancing students' visual mathematical thinking. The research employs a Single Subject Research (SSR) method, focusing on individual performance changes across baseline and intervention phases. Three first-year students from the mathematics education program at Universitas Serang Raya participated in the study. Performance data were collected over three sessions in the baseline phase and five sessions in the intervention phase. Linear regression analysis was used to assess significant differences between baseline and intervention phases. The results indicated a significant improvement in each subject's performance during the intervention, with an increase in level, a strong trend, and immediate change upon the intervention’s onset. These findings suggest that graphing quadratics worksheets effectively optimize students' mathematical visualization skills.
- Research Article
- 10.22460/quanta.v9i1.5274
- Jan 26, 2025
- QUANTA Journal: Kajian Bimbingan dan Konseling dalam Pendidikan
This study aimed to examine the effectiveness of self-management techniques in reducing nomophobic behavior in vocational students. The research method used Single Subject Research (SSR) design with an A-B-A model. This research was conducted in 2024; the research subjects were students who experienced high levels of nomophobia. Data were collected through direct observation of smartphone use behavior, with visual analysis of changes during the baseline phase, intervention, and after the intervention was stopped. The results showed a significant decrease in the subject's level of nomophobia during the intervention phase and stability of behavior change after the intervention was completed. In conclusion, the study found that self-management techniques can be effectively implemented in intervention programs to reduce smartphone dependence, especially among adolescents. The contribution of this study is to provide practical guidance for teachers, school counselors, or other educational personnel in helping students who experience nomophobia through self-management techniques.
- Research Article
- 10.58578/yasin.v5i2.5082
- Mar 1, 2025
- YASIN
Difficulties in beginning reading skills in second-grade students, especially those who show characteristics of dyslexia, are still a challenge in basic education. This study aims to evaluate the effectiveness of using Marbel application in improving beginning reading skills in dyslexic children. The approach used was a quantitative method with Single Subject Research (SSR) A-B-A experimental design. Data were obtained through a reading test adapted from an instrument developed by Sonia Triandani Yolanda and Damri (2022), with a reliability coefficient of 0.979. The research subjects were second-grade students of SDN 28 Batipuh. The results of the visual analysis of graph data show that in the initial baseline phase (A1), the subject has a stable reading ability level of 13% for five observations. In the intervention phase (B) which lasted for six observations, there was an increase in reading ability, with a stable achievement at 87%. Furthermore, in the final baseline phase (A2), after four observations, reading ability further increased to reach 92%. The findings show that Marbel app is an effective learning media in improving beginning reading skills for children with dyslexia at the primary school level.
- Research Article
- 10.17509/jassi.v21i1.39528
- May 6, 2021
- JASSI ANAKKU
Reading is an ability that must be possessed by every child, including children with special needs. This is the background of this study which aims to determine the extent of the influence of the phonic method on improving early reading skills in children with visual impairments. The research method used is an experimental method with a Single Subject Research (SSR) approach using an Applied Behavior Analysis (A-B-A) design. The presentation of the data is processed and analyzed using descriptive statistics with percentages and is displayed in graphical form. The results showed that the mean acquisition for each condition, namely the baseline phase 1 (Applied-1) was 52.50%, the intervention phase (Behavior) was 65.35%, and the baseline phase 2 (Analysis-2) increased to 87.50%. Based on the results of the study, it was shown that the phonic method affected increasing the ability to read early in children with visual impairments. Therefore, this study can provide an alternative learning strategy for teachers in improving early reading skills in children with visual impairments using the phonic method.
- Research Article
41
- 10.1002/(sici)1098-2361(1996)15:2<173::aid-zoo7>3.0.co;2-8
- Jan 1, 1996
- Zoo Biology
This paper presents single case (small N) research designs as a design option for research in zoos. Because of the small numbers of animals in zoos, traditional large group designs using inferential statistics are often not feasible. Single subject research designs are discussed with respect to logic, specific design options, and validity. Specific examples are used throughout to demonstrate how these designs would be used in zoo research. © 1996 Wiley-Liss, Inc.
- Research Article
2
- 10.29303/griya.v2i2.202
- Jun 24, 2022
- Griya Journal of Mathematics Education and Application
The gamification method is a learning method that combines elements of learning and games. The gamification learning method uses the Kahoot application to capture things that interest students and inspire them to continue learning mathematics. The purpose of this study was to determine the application of the gamification method in increasing student learning motivation in the Field Analytical Geometry course through the Kahoot application. This type of research is qualitative with a research method that is a survey. The survey was conducted through the provision of questionnaires to determine students' learning motivation after applying learning with the gamification method. The results of this study showed that (1) student learning outcomes before and after the gamification method was applied respectively were 64.13 and 83.56, (2) there was an increase in learning outcomes with a percentage increase of 30.3%, (3) learning the gamification method can increase student learning motivation with an average percentage after the action of 85.33% and is included in the very good category. This shows that learning with the gamification method is alternative learning that can increase student learning motivation, so it is hoped that variations in learning like this will make learning mathematics interesting and fun.
- Research Article
- 10.17509/jgrkom.v5i2.66222
- Jan 7, 2025
- Jurnal Guru Komputer
Education is an important part of increasing one's quality of life, and it can be improved through effective learning. One of the challenges in the learning process is low student motivation, which can affect learning outcomes. This study aims to improve students' motivation to learn by applying the gamification method in basic computer network learning. This research uses a classroom action research approach with four stages, namely planning, action, observation, and reflection. The research subjects were X RPL students from SMK Negeri 1 Cimahi. The data were gathered through observation, interviews, questionnaires, and documentation. The initial observation results showed low student motivation during basic computer network learning. After applying the gamification method, there was a significant increase in students' learning motivation. Data analysis showed a rise in average learning motivation from 72 to 77 after the implementation of gamification. Student learning outcomes also improved, reflecting the effectiveness of the gamification method. This study concludes that integrating gamification with the Wordwall application can boost the learning motivation of students in class X RPL SMK Negeri 1 Cimahi when learning Computer Network Basics. This method encourages students' active participation, enhances group interaction, and provides instant feedback, which contributes to the improvement of students' motivation and learning outcomes.
- Research Article
3
- 10.4103/jmms.jmms_8_18
- Jan 1, 2018
- Journal of Marine Medical Society
Background: Care bundles are an effective means of reducing catheter-associated urinary tract infection (CAUTI) when they are implemented with high impact interventions. Care bundle approach only works when every element of the bundle is implemented for every appropriate patient, every time and with high impact. Aim: This study aims to study the efficacy of CAUTI Care Bundle and of infection control nurse (ICN) in reducing the incidence of CAUTI in a zonal hospital. Materials and Methods: The study was with an initial baseline phase (observational) of 8 months followed by an intervention Phase of 21 months. The intervention phase was further divided into intervention Phase I (8 months) and intervention Phase II (13 months). Intervention Phase I included a multidimensional approach of education and training of health-care staff for catheter management and prevention of CAUTI and implementation of catheter care bundle. In intervention Phase II education of health-care workers and implementation of catheter care bundle was done under constant supervision and guidance of ICN. Results: We recorded a total of 834 urinary catheter days: 309 in baseline phase, 314 in intervention Phase I, and 211 in intervention Phase II. It was found that the incidence rate of CAUTI, measured as episodes per 1000 catheter days is 64.72 in baseline phase, 25.47 in intervention Phase I, and 18.95 in intervention Phase II. The catheter care bundle approach along with education of the staff reduced the CAUTI incidence by 60.64 and when the same was applied under the constant supervision of ICN for the CAUTI reduction rate was clinically significant with 70.72. Conclusions: The catheter care bundle approach along with the education of the staff reduced the CAUTI incidence by 60.64 episodes/1000 catheter days and when the same was applied under constant supervision of ICN for the CAUTI reduction rate was clinically significant with 70.72
- Research Article
- 10.33541/edumatsains.v9i1.5977
- Jul 30, 2024
- EduMatSains : Jurnal Pendidikan, Matematika dan Sains
Numeracy ability is a basic ability that must be mastered by students especially elementary school students. Therefore, the purpose of this study is to improve the ability to count, add and subtract numbers 1-20 in slow learner students using ice cream stick media. This study uses quantitative experimental research on a single subject with an ABA design. The single subject in this study is a 1st grade student of SDN Tebul 1. There are 3 data collection methods used, namely interviews, observations and tests, while the data analysis uses visual analysis consisting of two types, namely in-condition analysis and inter-condition analysis. The results of this study concluded that ice cream stick media can improve numeracy skills in slow learner students. Based on the results of visual analysis, it was shown that in the initial baseline phase (A1) the ability to calculate the initial addition and subtraction of numbers 1-20 of slow learner students was still lacking with an average percentage of test results of 30%, after being given treatment in the intervention phase (B) by providing learning to count the addition and subtraction of numbers 1-20 using ice cream stick media, the numeracy ability of slow learner students increased by 45.33% with an average percentage of test results in the intervention phase (B) was 75.33% without overlapping data.
- Research Article
- 10.20961/teknodika.v22i1.82161
- Mar 31, 2024
- Teknodika
<span>Speech delays in four-year-old children can have a significant impact on their language development and well-being. This research, therefore, aims to determine the effect of audio flashcard media in improving vocabulary mastery in children with speech delay aged four years. This research used a quantitative approach with a single subject research (SSR) type of research and employed an A-B research design. The subject in this study was a four-year-old child with speech delay who was identified as not having mastered much vocabulary well. Data on vocabulary mastery abilities in the baseline and intervention phases were obtained through observation. Data analysis used descriptions of images obtained from graphic analysis by paying attention to changes in levels or trends. Changes in the stability of the intervention phase (B) and baseline phase (A) exhibited changes in the stability trend from variable to variable. The change in the level of the baseline phase condition (A) in the last session (82.5) and the first session of the intervention condition (B) was (70). It can be concluded that the change in level in the intervention phase (B) to the baseline phase (A) was an increase (+12.5). The research results indicate that changes in levels or trends have increased. This denotes that providing learning using audio flashcard media influences children's ability to master vocabulary, and the use of audio flashcard media can be an effective method in helping children who experience speech delays to develop their vocabulary</span>
- Research Article
- 10.47655/12waiheru.v10i1.200
- Jun 1, 2024
- 12 Waiheru
Mentally retarded children have weaknesses in learning that require understanding and memorization, one of which is in mathematics. The purpose of this study was to determine the effect of the contextual approach on material ratio values for mentally retarded students. The subjects of this study were students with mild mental retardation in class VII SMPN 15 Yogyakarta. This research method is a single-subject research design A-B. The research data collection technique is through documentation, interviews, and written tests. Data analysis in this study used analysis within conditions and analysis between conditions. The results of this study indicate that the average score obtained by mentally retarded students in the baseline phase is 32.5 and 95 in the intervention phase which is assisted by a contextual approach so that it is easy to understand the material. This shows that the contextual approach can have a positive influence in the form of increasing the ability to understand students' mental retardation concepts.
- Research Article
- 10.54373/imeij.v6i4.3803
- Jul 25, 2025
- Indo-MathEdu Intellectuals Journal
This research began from a problem experienced by a sixth-grade student with mild intellectual disabilities who was unable to read at the beginning level, especially words with the KV-KVK pattern. The student could only read KV syllables and KV-KV patterned words. To address this issue, the Orton Gillingham method was used, which has been proven to enhance early reading skills. This study aims to improve beginning reading abilities through the Orton Gillingham method for students with mild intellectual disabilities. This research used a quantitative approach with a Single Subject Research (SSR) design of the A-B type. The subject was one student with mild intellectual disability. The independent variable was the Orton-Gillingham method, while the dependent variable was the student's early reading ability. Data were collected through tests and analyzed visually using graphs. The results showed an improvement from 30% during the baseline phase (three sessions) to 100% by the end of the intervention phase (seven sessions). Thus, the Orton-Gillingham method was effective in improving early reading skills in a student with mild intellectual
- Research Article
- 10.54373/imeij.v6i4.3794
- Jul 26, 2025
- Indo-MathEdu Intellectuals Journal
This research is motivated by the problems encountered by students with mild intellectual disabilities in the seventh grade at SLB Negeri 1 Kubung. The problem experienced by the students is difficulty in reading sentences consisting of three words. This research aims to improve reading skills using the wordwall media. This study uses a quantitative approach with experimental methods, single subject or Single Subject Research (SSR), and uses an A-B design which consists of Baseline (A1) and Intervention (B). The data collection technique is in the form of tests and the data collection tool is observation by recording the students' abilities. Meanwhile, the data analysis technique used is graphic visual analysis. The research results show that at the initial baseline phase (A1), conducted over three meeting sessions, the stable data result was at a percentage of 26%. Meanwhile, the intervention, carried out over nine meetings, showed that the stable data percentage was in the range of 70%. Based on the research results, it can be concluded that the Wordwall media can improve the reading ability of students with mild intellectual disabilities.
- Research Article
- 10.37134/bitara.vol16.sp2.6.2023
- Jul 26, 2023
- Jurnal Pendidikan Bitara UPSI
Teenagers' mental health issues now need to be taken seriously, and they need to be treated with appropriate interventions. Studies have found that, teenagers with low self-compassion often experience mental health problems (Marsh et al., 2018). Counselling intervention is a method in fostering the well-being of the teenagers. In order to overcome this problem, the integration of counselling interventions between Reality Therapy and Tazkiyah Al Nafs (TR-TAN) was selected as the counselling intervention to improve the level of self-compassion of teenagers with mental health problems. This study was undertaken to provide a comprehensive overview of the Single Subject Research (SSR) design and how this design measures the effectiveness of the intervention. Three [3] teenagers with mental health problems became the participants of this study. An A-B type Single Subject Research (SSR) design was used. Data was collected through the Self-Compassion Scale instrument. Visual analysis through graph plot and calculating the Percentage of Non-overlapping Data (PND) were used. The results of the study showed that the level of self-compassion of the research participants was low before going through the TR-TAN integration counselling intervention and higher after going through the TR-TAN integration counselling intervention. This shows that the TR-TAN integration counselling intervention effective increasing the level of self-compassion of teenagers with mental health problems.
- Research Article
- 10.31943/mangiferaedu.v10i1.222
- Jul 24, 2025
- Jurnal Mangifera Edu
The purpose of this study was to determine the relationship between learning independence, learning motivation, science literacy skills, and the learning outcomes of students in grade XI at Public High School in North Kolaka Regency. This type of research is quantitative, employing an ex-post facto correlational approach. Data acquisition using non-test instruments, such as questionnaires, to assess learning independence and motivation. Administer test instruments, including essays and multiple-choice questions, on digestive system material to assess science literacy skills and learning outcomes. Descriptive statistical data analysis, and inferential statistical data analysis in the form of prerequisite tests (normality test, linearity test, heteroscedasticity test, and Multicolinerity test), hypothesis testing (simple linear regression analysis and multiple linear regression analysis). The value of the correlation coefficient (R) for students is 0.848, with an R-squared value or coefficient of determination of 0.719, and a significant level of 0.000. There is a positive and significant relationship between learning independence, learning motivation, and science literacy with students' learning outcomes on digestive system material at North Kolaka Regency SMAN. These three factors together contribute 71.9% to learning outcomes. Based on the correlation coefficient value, it is known that the relationship between learning independence, motivation, and science literacy skills is in the "strong" category based on the correlation coefficient guideline, the value of R Variable learning independence, learning motivation, science literacy skills predict learning outcomes on the digestive system material is significant between learning independence, learning motivation, science literacy skills with student learning outcomes.
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