PD games:

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PD games:

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  • Research Article
  • Cite Count Icon 185
  • 10.1023/a:1005219123532
Cooperation in PD Games: Fear, Greed, and History of Play
  • Jan 1, 2001
  • Public Choice
  • T.K Ahn + 4 more

The impact of the cardinal relationships amongpecuniary payoffs, and of social history and reputation, on thechoice of strategies in four one-shot Prisoner's Dilemma games isexperimentally examined. The results suggest that normalized payoffvalues linked to ``fear'' and ``greed'' are important as predictorsof behavior in the PD games. Success in coordinating on the payoffdominant equilibrium in previous plays of coordination games alsoincreases the probability of cooperative play in the PD games. Theeffect of past play is strongest when individuals are matchedrepeatedly with the same person in previous play, as contrasted tobeing matched randomly with another player.

  • Research Article
  • Cite Count Icon 66
  • 10.1016/j.physa.2010.08.005
Dilemma game structure hidden in traffic flow at a bottleneck due to a 2 into 1 lane junction
  • Aug 14, 2010
  • Physica A: Statistical Mechanics and its Applications
  • Makoto Nakata + 3 more

Dilemma game structure hidden in traffic flow at a bottleneck due to a 2 into 1 lane junction

  • Book Chapter
  • 10.1007/978-3-030-79577-1_7
Prisoner’s Dilemma as a Tool to Analyze Tax-Farming Institutions
  • Jan 1, 2021
  • Bora Altay + 1 more

This chapter gives a game-theoretical model of tax-farming contracts to examine the level of the rule of law in the Ottoman Empire. We employ tools from Prisoner’s Dilemma game for two reasons. First, the PD game is a simple embodiment of establishing cooperation in contractual relations. In this sense, the PD game generates the basis of our theoretical perspective to analyze equilibrium(s) and outcome(s) as well as the rule of law. Secondly, the assumptions of the PD game are compatible with the payoffs proposed from primary sources based on tax-farming contracts and court records. The game-theoretical model has suggested that once a contractual arrangement emerged between the central authority and the agent, the strategies of contracting parties were mostly defection. Thus, a Nash Equilibrium(s) has emerged within the institutional environment. Game theory has argued that Nash equilibrium(s) is Pareto inferior, and the Pareto optimum outcomes are based on cooperation among contracting parties. The main reason is that selective and partial institutional change entailed failure to establish a competitive structure within the institutional environment. The structure of law and the role of judicial/religious-based agents had limited the institutional change to protect their interests in contractual relations. In terms of the rule of law, this study has argued that the Ottoman Empire became a typical example of a “limited access order”. The structure of law and its judges, however, had prevented agents from developing mechanisms in limiting the coercive power of the central authority. The judicial/religious-based agents had used their influence to maintain the institutional structure as it did.

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  • Research Article
  • Cite Count Icon 7
  • 10.1371/journal.pone.0105126
Punishment based on public benefit fund significantly promotes cooperation.
  • Aug 19, 2014
  • PLoS ONE
  • Xiuling Wang + 3 more

In prisoner's dilemma game (shortly, PD game), punishment is most frequently used to promote cooperation. However, outcome varies when different punishment approaches are applied. Here the PD game is studied on a square lattice when different punishment patterns are adopted. As is known to all, tax system, a common tool to adjust the temperature of the economy, is widely used in human society. Inspired by this philosophy, players in this study would pay corresponding taxes in accordance with their payoff level. In this way, public benefit fund is established consequently and it would be utilized to punish defectors. There are two main methods for punishing: slight intensity of punishment (shortly, SLP) and severe intensity of punishment (shortly, SEP). When the totaling of public benefit fund keeps relatively fixed, SLP extends further, which means more defectors would be punished; by contrast, SEP has a smaller coverage. It is of interest to verify whether these two measures can promote cooperation and which one is more efficient. Simulate results reveal that both of them can promote cooperation remarkably. Specifically speaking, SLP shows constant advantage from the point of view either of fractions of cooperation or average payoff.

  • Research Article
  • Cite Count Icon 12
  • 10.1177/002200277301700210
An Altruism Parameter for Prisoner's Dilemma
  • Jun 1, 1973
  • Journal of Conflict Resolution
  • J.S Brew

This paper is an attempt to relate the player's behavior in a PD game to a loosely defined psychological attitude of altruism. The game matrix is transformed into a zero-sum game matrix that for each player reflects the strategic elements of the original game as modified by the degree of altruism he may feel toward his opponent. The transformation consists of adding to a player's payoffs those of his opponent multiplied by a factor designated as the player's "altruism parameter." Three sets of assumptions are considered in order to make predictions about the play of the game to differing degrees of detail. The results of the analysis include qualitative and quantitative measures of conflict inherent in a PD game, estimates of the distribution of the altruism parameter among players, and qualitative predictions concerning the dynamics of play when interactive changes of altruism occur. These results are shown to be broadly consistent with the experimental findings of Rapoport and Chammah.

  • Research Article
  • Cite Count Icon 10
  • 10.1177/002200277401800407
"Wash-In," "Wash-Out," and Systemic Effects in Extended Prisoner's Dilemma
  • Dec 1, 1974
  • Journal of Conflict Resolution
  • Kenneth W Terhune

A long (150-trial) PD game, played for money, was used to study the developmental effects of motive constellations and first-trial outcome on coopera tion-conflict behavior. Game partners were matched for their dominance in the TAT-measured needs for achievement, affiliation, or power. Results were: (a) the motive groups developed considerably different levels of cooperation-conflict by the end of the games; (b) some motive groups did not behave as hypothesized; (c) first-trial outcomes affected subsequent behavior, but the effects "washed out" by the end of the games. The discussion emphasized the appropriateness of the systems model for understanding personality and situational effects in social interaction.

  • Research Article
  • Cite Count Icon 10
  • 10.4992/jjpsy.66.184
Emergence of cooperation in one-short prisoner's dilemmas and the role of trust
  • Jan 1, 1995
  • The Japanese journal of psychology
  • Naoko Hayashi

The main purpose of this study is to apply the "selective play paradigm" to explain how cooperation emerges in one-shot prisoner's dilemmas. A unique feature of the selective play paradigm is the option for not playing a PD game. For this purpose, a computer simulation of 100-actor groups was conducted. At the beginning of each replication, each simulated actor was randomly assigned to one of eleven levels of trust, which indicates the actor's estimate of the overall cooperation rate in the group. Each simulated actor, then, decided whether or not to interact with the previous partner based on the calculated expected gains from interacting with one of the other partners. Results of the simulation show that: (1) when substantial opportunity costs exist, having a high level of trust benefits the actor; (2) the above effect of trust depends on the actor's cooperativeness in PD games; (3) but does not depend on the overall cooperation rate in the group.

  • Research Article
  • 10.4992/pacjpa.83.0_1c-007
Gaze Analysis in PD Games: The influence of aggression and relationship between before and after decision making on gaze behavior
  • Sep 11, 2019
  • The Proceedings of the Annual Convention of the Japanese Psychological Association
  • Yasumasa Annen

m a g am e, Gaze behavior, Ag g ression

  • Research Article
  • 10.22158/se.v1n2p157
Global Warming: The Juggernaut Interpretation
  • Nov 3, 2016
  • Sustainability in Environment
  • Jan-Erik Lane

<em>Sincere and profound pessimism about the prospects of implementation success for the COP21 project is warranted. The setting up of the Super Fund is a necessity for avoiding collective choice and decision paradoxes like PD games, sub-optimization and second best solutions. Without massive financial assistance, there will occur widespread reneging on the COP21 objectives (Goal I-III). The system of United Nations Climate Change Conferences, i.e., the yearly conferences held in the framework of the United Nations Framework Convention on Climate Change (UNFCCC), does not offer an organization that is up to the coordination tasks involved in halting climate change. Massive new management is required in each country to fulfill the COP21 objectives.</em>

  • Book Chapter
  • Cite Count Icon 1
  • 10.1332/policypress/9781447365044.003.0005
PD games: death comes to planning
  • Nov 23, 2023
  • Richard J Dunning + 2 more

The extension of permitted development rights to make the conversion of buildings to residential use easier presents a typical example of the faith in deregulation as a pathway towards aligning development with demand. But what have been the impacts of this experimentation? Has it resulted in good-quality housing? And what might be the impacts of any extension of such rights on residential quality? This chapter explores the impact of permitted development, with a particular focus on neighbourhood health, providing new evidence of the problematic assumption that housing should be allowed regardless of local amenities and the built environment context of existing buildings.

  • Research Article
  • Cite Count Icon 16
  • 10.1016/j.jtbi.2014.03.035
Indirect reciprocity in three types of social dilemmas
  • Apr 8, 2014
  • Journal of Theoretical Biology
  • Mitsuhiro Nakamura + 1 more

Indirect reciprocity in three types of social dilemmas

  • Conference Article
  • Cite Count Icon 1
  • 10.1109/smc42975.2020.9283139
The evolution of cooperation in dynamically spatial networks with reciprocal preference and heterogeneous linking rules
  • Oct 11, 2020
  • Ding Wang + 2 more

The evolution of cooperation can be investigated using Prisoners’ Dilemma game(PD) models on spatial networks. It has been shown that other-regarding preferences, such as inequality aversion, a taste for fairness, or reciprocal preference, can cause cooperative behavior to evolve. In this paper, we consider whether relationships among agents, alone or in combination with reciprocal preference, can drive cooperation. We study the emergence of cooperation in PD games on a two-dimensional spatial network where some individuals are reciprocators, altering their future behavior based on comparison with a randomly chosen neighbor. Simulation results show that, if the intensity of reciprocal preference is fixed, the frequency of cooperation increases with the fraction of reciprocators. When reciprocal preference intensity is high, a low level of cooperation can be sustained, even if there are few reciprocators -- though cooperation does not diffuse through the population. We also show that the particular linking rule matters, in that cooperators are more likely to survive under a Cooperate-Stay, Defect-Shift (CSDS) linking rule, as opposed to a Win-Stay, Lose-Shift (WSLS) rule. As the fraction of reciprocators increases, the CSDS rule provides a more favorable environment for the evolution of cooperation. In addition, there is a threshold fraction of reciprocators such that a large value of network evolution strength contributes to cooperation most the threshold is exceeded. On the other side of the threshold, stronger reciprocal preference intensity does not necessarily promote cooperation more powerfully. Our results provide insight into how relations between neighbors can be a potent force, in combination with reciprocal preference, in inducing cooperation.

  • Research Article
  • 10.1017/nws.2018.3
Establishing social cooperation: The role of hubs and community structure
  • May 29, 2018
  • Network Science
  • Barry Cooper + 4 more

Prisoner's Dilemma (PD) games have become a well-established paradigm for studying the mechanisms by which cooperative behavior may evolve in societies consisting of selfish individuals. Recent research has focused on the effect of spatial and connectivity structure in promoting the emergence of cooperation in scenarios where individuals play games with their neighbors, using simple “memoryless” rules to decide their choice of strategy in repeated games. While heterogeneity and structural features such as clustering have been seen to lead to reasonable levels of cooperation in very restricted settings, no conditions on network structure have been established, which robustly ensure the emergence of cooperation in a manner that is not overly sensitive to parameters such as network size, average degree, or the initial proportion of cooperating individuals. Here, we consider a natural random network model, with parameters that allow us to vary the level of “community” structure in the network, as well as the number of high degree hub nodes. We investigate the effect of varying these structural features and show that, for appropriate choices of these parameters, cooperative behavior does now emerge in a truly robust fashion and to a previously unprecedented degree. The implication is that cooperation (as modelled here by PD games) can become the social norm in societal structures divided into smaller communities, and in which hub nodes provide the majority of inter-community connections.

  • Research Article
  • Cite Count Icon 2
  • 10.1504/ijhpcn.2015.070016
File sharing in cloud computing using win stay lose shift strategy
  • Jan 1, 2015
  • International Journal of High Performance Computing and Networking
  • Yilei Wang + 3 more

Traditionally, users in clouds are assumed to be willing to store and share files in clouds, where the security and efficiency issues are discussed. However, few studies involve the incentives to share files in clouds. In this paper, we delve into users' incentives for using the cloud system to store and share their files towards the view of game theory. More specifically, the process of file sharing is reduced to an infinitely repeated prisoner's dilemma PD game and the action of sharing files in clouds is considered as the action of cooperation in the infinitely repeated PD game. We incorporate win stay lose shift WSLS strategy into file sharing and simulate it compared with tit-for-tat TFT strategy in clouds. Simulation results show that WSLS is an optimal strategy for users to share their files in clouds. Furthermore, WSLS is robust for unintentional deviation and returns to mutual cooperation after deviation.

  • Research Article
  • 10.2130/jjesp.19.137
THE EFFECT OF GOAL SETTING ON COOPERATIVE RESPONDING IN SOCIAL INTERACTION USING THE PD GAME
  • Jan 1, 1980
  • THE JAPANESE JOURNAL OF EXPERIMENTAL SOCIAL PSYCHOLOGY
  • Yasuhisa Hama

This study is aimed at examining effect of specifically set goals in two-person social interaction on cooperative responding in the PD game. Subjects were male introductory psychology students. Before the experiment, the following explanation was given to each subject: 1) 20 trials equals one round, 2) after each round, scores are reset to 0, 3) if both subjects make the cooperative choice on all 20 trials, each gets 60 points.Two experiments with 3 sessions each were run. Each session consisted of 2 rounds. In Experiment I, Ss were either paired with another S or with a confederate, and were assigned to one of 3 conditions for the 2nd session only: a) required to obtain 50 points, b) required to obtain 50 points and penalized if they failed, c) control (obtain as many points as possible). In Sessions 1 and 3, all Ss were told to obtain as many points as possible. Confederates matched Ss responses 75% of each round. In Experiment II, 5 levels of goal score (30, 40, 50, 60 and 70) were used in Sessions 1 and 2, and the effects of goal level on cooperative responding were examined. All Ss were paired with another S, and assigned to either the penalty or no-penalty condition. In Session 3 all Ss were told to obtain as many points as possible.Results: 1) No difference between confederate-S and S-S pairs. 2) Penalty conditions showed no significant effect. 3) Only the goal of 50 points had a significant effect on cooperative responding in both Sessions 2 and 3. The most interesting finding was that even though Ss could have obtained 60 points by 100% cooperation, setting the goal at 60 had far less effect on cooperative responding than might be intuitively expected, while maximum cooperation was actually seen when the set goal was at 50 points, just below this level.

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