Abstract

In Milgram’s seminal obedience studies, participants’ behaviour has traditionally been explained as a demonstration of people’s tendency to enter into an ‘agentic state’ when in the presence of an authority figure: they attend only to the demands of that authority and are insensitive to the plight of their victims. There have been many criticisms of this view, but most rely on either indirect or anecdotal evidence. In this study, participants (n = 40) are taken through a Virtual Reality simulation of the Milgram paradigm. Compared to control participants (n = 20) who are not taken through the simulation, those in the experimental conditions are found to attempt to help the Learner more by putting greater emphasis on the correct word over the incorrect words. We also manipulate the extent to which participants identify with the science of the study and show that high identifiers both give more help, are less stressed, and are more hesitant to press the shock button than low identifiers. We conclude that these findings constitute a refutation of the ‘agentic state’ approach to obedience. Instead, we discuss implications for the alternative approaches such as ‘engaged followership’ which suggests that obedience is a function of relative identification with the science and with the victim in the study. Finally, we discuss the value of Virtual Reality as a technique for investigating hard-to-study psychological phenomena.

Highlights

  • While the findings of Milgram’s famous Yale Obedience studies [1, 2] remain compelling after half a century, his explanation of these findings has become increasingly unconvincing

  • Obedient participants are engaged followers [12, 13]. In light of this debate, a second aim of this paper is to explore the relationship between identification with science (IS) and concern for the Learner (CL) while shocks are being delivered

  • There were no systematic differences between the Science and Non-Science groups with respect to age, their experience with computer games, their knowledge of computer programming, their prior experience of Virtual Reality (See S6 Text; S2 Fig), or their prior knowledge of the Milgram Obedience paradigm (S3 Text; S3 Fig)

Read more

Summary

Introduction

While the findings of Milgram’s famous Yale Obedience studies [1, 2] remain compelling after half a century, his explanation of these findings has become increasingly unconvincing. Milgram deceived his participants into participating as a Teacher in a learning experiment.

Objectives
Methods
Results
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.