Optimization of learning outcomes of moral beliefs through joyful learning genially for students
This research is based on the results of the researcher's observations which show that the learning process in grade VII MTs Al Anwar, Cirebon Regency still applies conventional learning methods with less varied media use. The purpose of this research is to find out the optimization of learning outcomes of Akidah Akhlak through Joyful Learning Genially of MTs Al Anwar students in Cirebon Regency. This research was carried out with a quantitative approach through an experimental method, using the One Group Pretest-Posttest research design as the research design. Data was obtained by carrying out tests to evaluate student learning outcomes and documentation. Data analysis in this study was carried out using the Paired Sample T-Test, the results showed that: (1) The learning outcomes of students with an average score before the implementation of Akidah Akhlak learning through Joyful Learning Genially were 56.00. (2) The learning outcomes of students with an average score after implementing Akidah Akhlak learning through Joyful Learning Genially are 86.38. (3) The results of the hypothesis test were obtained with the value of sig. of 0.000 < 0.05, then the H₀ hypothesis is rejected and Hₐ is accepted. The results of the hypothesis test analysis showed significant differences so that it can be concluded that there is an optimization of learning outcomes of Akidah Akhlak through Joyful Learning Genially for MTs Al Anwar Students in Cirebon Regency.
- Research Article
- 10.24036/sjdgge.v8i1.576
- Jun 24, 2024
- Sumatra Journal of Disaster, Geography and Geography Education
This research aims to describe; a) the influence of using comic media on learning outcomes in integrated Social Sciences subjects, b) the influence of learning motivation on learning outcomes in Integrated Social Sciences subjects, c) the influence of using comic media and learning motivation on student learning outcomes in Science subjects Integrated Social Knowledge. This type of research is experimental research using a quantitative approach. The subjects of this research were 22 students of Class VII of Takengon 25 State Junior High School. This research design uses One Group Pretest-Posttest Design. Data collection techniques use observation, questionnaires and documentation. Data analysis techniques include the t-test and anova test. The research results show that: a) there is a significant influence of the use of comic media on student learning outcomes, where the value of Sig. for the (partial) influence of there is a significant influence of learning motivation on student learning outcomes, where the Sig. for the (partial) influence of c) there is a significant influence of the use of comic media and learning motivation on student learning outcomes, where the value of Sig. for the (simultaneous) influence of X1 and X2) simultaneously on Learning Outcomes (Y).
- Research Article
- 10.56489/fik.v7i1.264
- Dec 23, 2024
- FIKRUNA Jurnal Ilmiah Kependidikan dan Kemasyarakatan
The low student learning outcomes in Aqidah Akhlak lessons are due to the learning model used which tends to be teacher-centered with a lecture model, therefore innovative learning models are needed to be an alternative problem solving for low student learning outcomes, one of which is by applying the Index Card Match model. This study aims to determine the effect of the Index Card Match model on the Akidah Akhlak learning outcomes of grade II students of MI NU Sukomalo Lamongan. The type of research method used is quantitative research. The research design used is One Group Pre-Test Post-Test Design, in this design there are accurate results by comparing the learning outcomes of the situation before and after being given treatment with the Index Card Match model. Data analysis techniques use differentiation, difficulty and sensitivity of question items. This study uses a paired sample t-test with a significance level of less than 0.05. The results showed a sig value of 0.000 which means less than 0.05 so it can be stated that H0 is rejected and Ha is accepted. Thus obtaining information that there is an effect of the Index Card Match model on the learning outcomes of Akidah Akhlak class II at MI NU Sukomalo Lamongan and the average learning outcomes of students show before using the Index Card Match model the average value is 56.35 and after using the Index Card Match model the average value is 82.3 that there is an increase in student learning outcomes by 25.95. Based on the explanation of the research results as a whole, it can be concluded that there is an influence and improvement in student learning outcomes after being treated with the Index Card Match model on the learning outcomes of Akidah Akhlak class II at MI NU Sukomalo Lamongan.
- Research Article
- 10.61227/arji.v5i4.132
- Jan 5, 2024
- Action Research Journal Indonesia (ARJI)
The use of traditional methods, the absence of learning media, students' boredom because they think mathematics is too difficult, and low student learning outcomes in equivalent fraction material are the problems underlying this research. This fact is motivated by the fact that the learning process is still focused on the teacher and not the students. The aim of this research is to find out whether the domino card media at SD Negeri 2 Durajaya, Greged District, Cirebon Regency can improve mathematics learning outcomes regarding equivalent fractions. This research uses quantitative experimental research, Pre-Experiment Design, One-Group Pre-Test Post-Test Design. The instrument for testing used in this data collection method uses test questions. The data collection sample technique used Simple Random Sampling to select 33 class III students at SD Negeri 2 Durajaya, Greged District, Cirebon Regency as the population. Non-parametric statistics with prerequisite tests for normality, homogeneity, and hypothesis testing using the Wilcoxon test to analyze the collected research data. Class III mathematics students at SD Negeri 2 DURAJAYA, Greged District, Cirebon Regency obtained an average pretest score of 75.4545 which was said to be a satisfactory order before using the Mathematics Domino Card media. After using the Mathematics Domino Card media, class III students at SD Negeri 2 DURAJAYA, Greged District, Cirebon Regency obtained an average post-test score of 92.4242 which was categorized as worthy of classification. The Sig (2-tailed) value is 0.000 which is smaller than 0.05, resulting from the Paired Sample test table or T-Test above. In Class III of SD Negeri 2 DURAJAYA, Greged District, Cirebon Regency, it was shown that Ha was approved, this shows that there was a high difference in student learning outcomes before and after the implementation of Domino Card Media. Therefore, it can be assumed that the Mathematics Domino Card Media can provide Effective Mathematics Learning Outcomes for Equivalent Fraction Material at SD NEGERI 2 DURAJAYA Cirebon
- Research Article
- 10.23887/jere.v9i2.93962
- May 25, 2025
- Journal of Education Research and Evaluation
The lack of interesting learning media on the material of the History of Kingdoms in Indonesia causes low motivation and learning outcomes for fourth-grade elementary school students. Based on this, this study aims to develop and test the feasibility and effectiveness of HaveAniesDay website-based media on the material of the history of kingdoms from Indonesia. This study uses a quantitative and qualitative research method using the Research and Development (RSD) type. The population of the study was 26 fourth-grade students. Data collection techniques include tests, questionnaires, observations, interviews, and documentation. Data collection instruments are in the form of questionnaires and test questions. The data obtained were analyzed using descriptive and inferential statistics through normality tests and paired sample T-tests in the form of Normalized Gain scores. Student learning outcomes through the T-test showed that there were differences in student learning outcomes after implementing HaveAniesDay website-based media on the material of the history of kingdoms in Indonesia. It was concluded that the HaveAniesDay website-based learning media that had been developed was very feasible and effective for use in increasing motivation and learning outcomes in social science learning on the material of the history of kingdoms in Indonesia. The implications of this study indicate that the use of innovative digital-based learning media can be an effective solution in overcoming low student interest and learning outcomes in history subjects. This media is not only able to present material interestingly and interactively but also encourages active student involvement in the learning process.
- Research Article
- 10.29303/goescienceed.v6i4.1082
- Nov 10, 2025
- Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal)
This study aims to improve students’ learning outcomes and engagement in Mathematics, specifically in the topic of angles and the properties of two-dimensional shapes, through the implementation of the Project Based Learning (PjBL) model integrated with the Teaching at The Right Level (TaRL) approach. The background of this research stems from preliminary observations indicating that the average score of third-grade students at SDN 1 Sumber, Cirebon Regency, was below the Minimum Mastery Criteria (KKM). This study employed a Classroom Action Research (CAR) design conducted over two cycles during the even semester of the 2024/2025 academic year, involving 30 students as research subjects. Data collection techniques included observation, written tests, and student engagement questionnaires, while data analysis was carried out using both qualitative and quantitative methods. The results revealed significant improvements in both student engagement and learning outcomes. In the first cycle, only 63% of students achieved mastery with an average score of 70, and the level of student engagement reached 64%. After improvements in the second cycle, learning mastery increased to 87% with an average score of 80, and student engagement rose to 89%. Based on these findings, the integration of the TaRL approach with the PjBL model proved effective in enhancing students’ learning outcomes and engagement, thereby fostering meaningful and student-centered learning experiences.
- Research Article
1
- 10.24114/jipk.v5i1.42419
- Apr 30, 2023
- Jurnal Inovasi Pembelajaran Kimia
Problem Based Learning and Discovery Learning are models that can increase motivation and learning outcomes of Macromedia Flash-based students on chemical equilibrium materials. The instruments used in this study are test instruments with a cognitive level of C3-C5 and non-test instruments of learning motivation questionnaires. This study aims to: 1) To determine the differences in learning outcomes with the PBL and DL models; and 2) To find a linear and significant relationship between motivatIon and student learning outcomes. The sample was 64 students of class XI MIPA 1 and MIPA 2 who were taken using random sampling techniques. Data analysis using a two-party t-test and a correlation test. The results: 1) There were differences in chemistry learning outcomes of students who were using the PBL and DL models. Where student learning outcomes obtained PBL model (18,219±2,268) and student learning outcomes using the DL model (16,438±2,327) with tvalue (3,101) > ttable (2.00) and a sig value (0.003)< sig(0.05). 2) There is a linear and significant correlation between motivation and student learning outcomes where in the PBL model obtained r count (0.773) > r table (0.349) and dl model obtained rcount (0.770) > r table (0.349) with sig(0.000) value < sig (0.05).
- Research Article
1
- 10.32665/jurmia.v2i1.274
- Feb 2, 2022
- Jurnal Riset Madrasah Ibtidaiyah (JURMIA)
The teaching and learning process carried out by teachers at MI The Noor school, especially in the use of learning media is still very lacking, this is evidenced by the learning outcomes of students who are still much below the KKM, besides that when the teaching and learning process is carried out, students are less enthusiastic in participating in lessons, This is very influential on the understanding of students, resulting in less achievement of the desired learning. Therefore, in the learning process, one must be able to choose the right media, comic media is very suitable for use in learning, because comics media can arouse the enthusiasm of students in the learning process, and also the material delivered with comic media is very clear and simple so that it will affect the learning process. student learning outcomes. This study aims to determine the effect of using comics media on the learning outcomes of third-grade students, Theme I, Sub-theme I. The research design is One Group Pretest Posttest. The study population consisted of 88 students in classes I, II, III, IV, V, VI and 16 students in class III as samples. The results of data analysis using the Paired sample t-test test obtained the value of Sig. (2-tailed) of 0.000, which means that the test results obtained a value smaller than 0.05, so it can be concluded that there is an influence in the use of comic media on student learning outcomes.
- Research Article
8
- 10.23887/jere.v6i3.52078
- Sep 8, 2022
- Journal of Education Research and Evaluation
The low ability of Indonesian students is related to the science learning process which has not fully provided opportunities for students to develop critical reasoning skills. This study aims to analyze the effectiveness of the E-Scrapbook media containing HOTS questions on the learning outcomes of fourth grade elementary school students. This research is an experimental research using a quantitative approach. The research design used in this study was a one group pre-test post-test design. The subjects of this study amounted to 30 elementary school fourth grade students. The effectiveness of using E-Scrapbook media with HOTS questions can be measured using the test method. The data analysis method used in this research is descriptive and inferential analysis. The analytical technique used to test the hypothesis is Paired Sample T-Test. Hypothesis testing using the help of the IBM SPSS Statistics for Windows version 21.0 program. There is a significant difference in the learning outcomes of students' science before and after participating in learning using the E-Scrapbook media containing HOTS-Based Questions. Thus, the application of E-Scrapbook media containing HOTS-based questions in the learning process effectively has an influence in improving student learning outcomes.
- Research Article
- 10.21009/jrpk.142.04
- Dec 31, 2024
- JRPK - Jurnal Riset Pendidikan Kimia
This purpose of this study is to describe the effect of the Problem Based Learning (PBL) learning model on students learning interest in class XI buffer solution material at MAN 5 Kediri, to describe the effect of the Problem Based Learning (PBL) learning model on student learning outcomes in class XI buffer solution material at MAN 5 Kediri, and to describe the effect of the Problem Based Learning (PBL) learning model on student interest and learning outcomes in class XI buffer solution material at MAN 5 Kediri. The sample for this research was 33 students of class XI MIPA 1 and 35 students of XI MIPA 2 at MAN 5 Kediri. This research data collection technique uses a questionnaire method to obtain learning interest data and a test method to obtain learning outcome data. The data analysis technique used is statistical parameter data analysis using the Independent Sample T-Test and MANOVA test. The results of this research show that there is an effect of the Problem Based Learning (PBL) learning model on students learning interest in the buffer solution material for class XI at MAN 5 Kediri as evidenced by the average posttest interest in learning class XI MIPA 1 is greater than that of class XI MIPA 2, namely 139,82 ≥ 129,23 and the value of Sig. (2-tailed) experimental group, namely 0,000 ≤ 0,05, so that H0 is rejected and Ha is accepted, there is an effect of the Problem Based Learning (PBL) learning model on student learning outcomes in class XI buffer solution material at MAN 5 Kediri as evidenced by the average posttest learning outcomes for class XI MIPA 1 is higher than class XI MIPA 2, namely 81,21 ≥ 68,29 and the value of Sig. (2-tailed) experimental group that is 0,000 ≤ 0,05, so that H0 is rejected and Ha is accepted, there is an influence of the Problem Based Learning (PBL) learning model on student interest and learning outcomes in class XI buffer solution material at MAN 5 Kediri as evidenced by the significance value of interest and learning outcomes being 0,000. The significance value show 0,000 ≤ 0,05, so H0 is rejected and Ha is accepted.
- Research Article
- 10.58204/pe.v1i1.22
- Nov 20, 2022
- Pena Edukasia
The background that drives this research is the low learning outcomes of thematic 2 subtheme 1 in grade II elementary school students. This is due to the lack of application of learning models that are not monotonous in the learning process.The problems in this study are: (1) The learning process is still dominated by the teacher. (2) The media used has not been varied and in accordance with the material. (3) In addition, students are less active in teaching and learning activities, resulting in low student learning outcomes. The goal to be achieved in this study is to determine the effectiveness of the use of scrapbook learning media on thematic learning outcomes of fifth grade students of SD Negeri 1 Getas. This type of research is quantitative research with quantitative experimental method and uses One Group Pretest Posttest Design research design. The population used is the entire sample of class II for the academic year 2022/2023. Data collection techniques based on observations and student learning outcomes.The results showed an increase in learning outcomes without being given treatment and learning outcomes using scrapbook media experienced differences. This can be proven from the results of classical learning completeness, which is 80% with good criteria and 28 students who complete with the highest score of 100. The percentage of complete student learning outcomes by implementing scrapbook learning media can be seen from the posttest score, which reaches 80% or already more than the percentage provisions, with the number of students who completed 28 and as many as 7 students who did not complete. The results of the cognitive pretest and posttest data showed differences, in the cognitive pretest test as many as 15 students who completed with the highest score of 90 and as many as 20 students who did not complete with the lowest score of 20, the percentage of classical pretest learning completeness reached 43%. While the cognitive posttest value using scrapbook learning media has reached KKM 65 as many as 28 students who completed with the highest score of 100 and 7 students did not complete with the lowest score of 50, the percentage of posttest classical learning completeness reached 80%. So, it can be said that scrapbook learning media can improve the learning outcomes of fifth grade students with the Ecosystem theme at SD Negeri 1 Getas. So it can be concluded that learning by using it can be concluded that it is proven that the effectiveness of scrapbook learning media in improving the learning outcomes of class V students with the Ecosystem theme at SD Negeri 1 Getas is said to have achieved good criteria.
- Research Article
3
- 10.33122/ejeset.v3i2.71
- Oct 30, 2022
- Electronic Journal of Education, Social Economics and Technology
One of the crucial things in achieving maximum learning outcomes is using learning media that can facilitate active student learning. Therefore this study aims to examine the use of Pop-up book media in discovery learning to improve student learning processes and outcomes. The approach is qualitative, with a classroom action research type. The research subjects were 12 grade IV students at SDN 105 Pinrang. This research was conducted in 2 cycles. Observation techniques, tests, and documentation obtained data. This study focuses on the learning process (student activities) and student learning outcomes. The results showed that the learning process (student activities) using Pop-up book media in discovery learning in cycles I and II improved. In line with the improvement in the learning process, student learning outcomes also increased from having sufficient qualifications in cycle I to be well qualified in cycle II. This study concludes that using pop-up book media in discovery learning can improve the process (student activities). The learning process becomes more lively because two-way communication is established, students active participation makes learning more meaningful and powerful. The learning syntax in discovery learning can facilitate students using pop-up book media because it can stimulate students to be active in learning. Students are encouraged to identify material in the media, and the use of pop-up book media in learning discovery learning changes teacher-oriented learning to student-oriented. This positively impacts student learning outcomes, which increase as the learning process increases.
- Research Article
- 10.62335/cendekia.v3i1.2291
- Jan 26, 2026
- CENDEKIA : Jurnal Penelitian dan Pengkajian Ilmiah
This study aims to improve students’ learning outcomes in Akidah Akhlak instruction through the implementation of the Problem Based Learning (PBL) model in Grade V of SDI Ihya’ Ulumuddin Sumber Batu Kadur Pamekasan. The research employed a Classroom Action Research (CAR) design based on the Kemmis and McTaggart model, conducted in three cycles consisting of planning, action, observation, and reflection stages. The research subjects were 15 fifth-grade students. Data were collected through observation of teacher and student activities and learning outcome tests administered at the end of each cycle. Data analysis was carried out using descriptive quantitative techniques based on individual and classical mastery criteria. The results indicated a gradual improvement in students’ learning outcomes, as shown by the increase in classical mastery from 46.67% in Cycle I to 73.33% in Cycle II, and reaching 86.67% in Cycle III. Furthermore, both teacher and student activities improved to a very good category. These findings demonstrate that the implementation of the Problem Based Learning model is effective in enhancing learning outcomes and fostering active, contextual, and meaningful Akidah Akhlak learning.
- Research Article
1
- 10.33394/bjib.v9i1.3703
- Jun 30, 2021
- Bioscientist : Jurnal Ilmiah Biologi
The use of media in the learning process can generate motivation and stimulus in learning activities, and even bring psychological effects on students. The purpose of this study was to determine the effect of learning videos through Zenius.Net on cognitive biology learning outcomes for students of Madrasah Aliyah class X and XI. The type of research used is descriptive quantitative, which was carried out with a pre-experimental research method using a one group pretest posttest research design. The research sample was students of MAS Al-Anshor Beber, Pengenjek Village, Jonggat District, Central Lombok Regency as many as 17 students. The sampling technique used is a non-probability sampling technique. Data were analyzed by normalized N-gain method and paired samples t-test. Based on the results of data analysis, the pretest value was 34.4, while the posttest value was 78.6. This shows an increase in student cognitive learning outcomes (gain) by 44.2. The n-gain value is 0.7 which indicates the medium category. These results indicate that the use of video media in Biology science learning has an influence on the ability of students' cognitive learning outcomes. Furthermore, the hypothesis test is obtained tcount = 24.61 > tcritical = 2.12, then Ha is accepted, namely learning videos through Zenius.Net can improve students' cognitive learning outcomes.
- Research Article
- 10.55380/ies.v4i1.950
- Jun 20, 2024
- Islamic Elementary School (IES)
Media is one of the elements that play an important role in the implementation of the teaching and learning process. The use of learning media in the teaching and learning process can increase understanding, present data in an interesting way, facilitate learning and condense information. What's more, film media is a medium that combines audio, visual, and motion simultaneously so that it can attract students' learning. This study aims to determine the effect of film media in improving the learning outcomes of fifth grade students in SKI subjects at MIN 10 Bandar Lampung. The research method used is Quasi Experiment. The research design used in this Quasi experiment was the pretest and posttest Control Group Design. This research was conducted at MIN 10 Bandar Lampung which consisted of 2 classes, namely the experimental class (VB) and the control (VA). Data collection techniques using tests and documentation. The instrument used is an objective test to measure student learning outcomes on cognitive aspects. After the objective test data is collected, the processing is carried out by means of statistical analysis using the normality test, homogeneity test and t test. From the research results it is known that the learning outcomes of students after the learning process using film media average value is 76.08 while without using film media the average value is 72.08. The t test for the final test score obtained tcount>ttable, namely 2.853 > 1.671 at a significance level of 5% or 0.05. According to the test criteria, it means that Ha is accepted and Ho is rejected. This shows that there is a significant difference between learning outcomes using film media and learning outcomes without using film media. Thus the use of film media has an effect on improving the learning outcomes of fifth grade students in SKI subjects at MIN 10 Bandar Lampung.
- Research Article
- 10.24036/sjdgge.v7i2.563
- Jan 10, 2024
- Sumatra Journal of Disaster, Geography and Geography Education
This research aims to describe; 1) the influence of using pop-up book learning media on student learning motivation, 2) the influence of using pop-up book learning media on student learning outcomes, and 3) the influence of using pop-up book learning media on student motivation and learning outcomes. This type of research is quasi-experimental research using a quantitative approach. The subjects of this research were 30 students in class V of Silih Nara 4 Elementary School. This research design uses One Group Pretest-Posttest Design. Data collection techniques use observation, questionnaires and documentation. The analysis technique uses a simple linear regression analysis test. The research results show that; a) there is a significant influence of the use of pop-up book learning media on student learning motivation, b) there is a significant influence of the use of pop-up book learning media on student learning outcomes, c) there is a significant influence of the use of pop-up book learning media on student motivation and learning outcomes.
- Ask R Discovery
- Chat PDF
AI summaries and top papers from 250M+ research sources.