Abstract

In recent years, the approach-avoidance task (AAT) has proven to be a successful therapeutic procedure in the treatment of addictions. So far, the AAT has been used in combination with a joystick on a desktop computer, and our transfer into virtual reality (VR) already shows promising results. However, both approaches are bound to a specific location. For this reason, we are developing a mobile application that can be used regardless of time and place, whenever an affected person feels the need for it. Therefore, we conducted a feasibility study with thirty people who evaluated three interaction variants as well as the usability of the application. Based on these results, the app will be optimized in order to carry out a large-scale randomized controlled trial which will evaluate the effectiveness of the app compared to the desktop and VR AAT.

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