Abstract

In this paper, we consider a class of infinite-horizon discrete-time linear quadratic N-person games, in which one of the players lacks complete information about the game. With the assumptions of a perfect state information pattern and steady state feedback strategies, we convert the original game problem into a multivariable adaptive control problem by making use of the concept of fictitious play and the scheme of adaptive control. For the proposed adjustment procedure, we prove that each element of the estimates converges to its corresponding true value under the condition of persistent excitation. We also carry out a sensitivity analysis of performance indices with respect to the embedded unknowns by using multiple models.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.