Abstract

Kriging is commonly used for developing emulators as surrogates for computationally intensive simulations. One difficulty with kriging is the potential numerical instability in the computation of the inverse of the covariance matrix, which can lead to large variability and poor performance of the kriging predictor. First, we study some causes of ill-conditioning in kriging. We then study the use of nugget in kriging to overcome the numerical instability. Some asymptotic results on its interpolation bias and mean squared prediction errors are presented. Finally, we study the choice of the nugget parameter based on some algebraic lower bounds and use of a regularizing trace. A simulation study is performed to show the differences between kriging with and without nugget and to demonstrate the advantages of the former. This article has supplementary materials online.

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