Abstract

Simulating and rendering realistic ocean is always one of the most popular and difficult tasks in computer graphics and oceanography. However, because of the restriction of computer software and hardware conditions, mass data and real-time, there are less people to research global ocean simulation. Under the background of global environment simulation, the paper describes a solution for the application of global ocean simulation on the basis of previous work, and realizes the visualization system successfully using OSG (OpenSceneGraph) API and all kinds of open-source libraries, and demonstrates the result of cross-sea flight. At last, we analysis the deficiencies of our solution and make some improvement suggestions.

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