Abstract

Within the area of multi-agent systems, normative systems are a widely used framework for the coordination of interdependent activities. A crucial problem associated with normative systems is that of synthesising norms that will effectively accomplish a coordination task and that the agents will comply with. Many works in the literature focus on the on-line synthesis of a single, evolutionarily stable norm (convention) whose compliance forms a rational choice for the agents and that effectively coordinates them in one particular coordination situation that needs to be identified and modelled as a game in advance. In this work, we introduce a framework for the automatic off-line synthesis of evolutionarily stable normative systems that coordinate the agents in multiple interdependent coordination situations that cannot be easily identified in advance nor resolved separately. Our framework roots in evolutionary game theory. It considers multi-agent systems in which the potential conflict situations can be automatically enumerated by employing MAS simulations along with basic domain information. Our framework simulates an evolutionary process whereby successful norms prosper and spread within the agent population, while unsuccessful norms are discarded. The outputs of such a natural selection process are sets of codependent norms that, together, effectively coordinate the agents in multiple interdependent situations and are evolutionarily stable. We empirically show the effectiveness of our approach through empirical evaluation in a simulated traffic domain.

Highlights

  • Within human societies and multi-agent systems (MAS), normative systems have been widely studied as a mechanism for coordinating the interplay between autonomous agents [7,28]

  • The best results are given by functions r7t and r8t, with which convergence is achieved on an average of up to 54 rounds, and cars optimally converge in the 100% of Single-Stop Game (SSG), Double-Stop Game (DSG) and Traffic-Jam Game (TJG) – yet they optimally converge up to 91% in PrevenƟon Game (PG), avoiding up to 93% of collisions

  • In this work we introduced sense, a framework for the off-line synthesis of evolutionarily stable normative systems (ESNS), whose compliance forms a rational choice for the agents. sense synthesises sets of codependent norms that, together, successfully coordinate the agents in multiple, interdependent coordination situations that cannot be modelled and resolved separately beforehand

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Summary

Introduction

Within human societies and multi-agent systems (MAS), normative systems (norms) have been widely studied as a mechanism for coordinating the interplay between autonomous agents [7,28]. When designing norms for MAS (e.g., an autonomous cars scenario), a system designer will potentially need to address two crucial problems.First, identifying all the conflict situations (or even the MAS states) in which the agents may require coordination. 2.1 Automatic norm synthesis iron is an iterative approach that monitors the evolution of a MAS at regular time intervals, searching for conflict situations (e.g., collisions in a traffic scenario). Whenever it detects a conflict at time t, iron triggers a norm generation process that results in the creation of a norm aimed to avoid the detected conflict in the future (from time t + 1 onwards). It will create multiple, codependent norms whose utility might depend on each other

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