Abstract

Abstract In this paper a hierarchical control architecture for a six-legged walking machine is presented. The basic components of this architecture are neural networks which are taught in using examples of the control process. It is shown how the basic components “leg control” and “leg coordination” have been implemented by recurrent and feedforward networks respectively. The teaching process and the tests of the walking behaviour have mainly been done in a simulation system. First tests of the leg control on our real walking machine LAURON are also described.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.