Abstract

Virtual reality (VR) movies have gained tremendous attention in recent years, with an increasing amount of experimentations and explorations from researchers and practitioners with various backgrounds. Many VR movies are aimed at providing the audience with a narrative experience, just as in traditional film and digital games. VR movies are a relatively new art form. The audience's experiences in VR movies share many common properties with traditional film and narrative games. On the other hand, VR movies offer a unique way for the audience to view and interact with the content, which differentiates it from other visual and narrative-based digital experiences. In this chapter, the authors review the narrative techniques used in movies and narrative games and present a survey and analysis of whether the techniques can or have been applied to VR movies.

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