Abstract

Storytelling has the potential to revolutionize the way we engage with cultural heritage and has been widely recognized as an important direction for attracting and satisfying the audience of museums and other cultural heritage sites. This approach has been investigated in various research projects, but its adoption outside research remains limited due to the challenges inherent in its creation. In this work, we present the web-based Narralive Storyboard Editor and the Narralive Mobile Player app, developed with the objective to assist the creative process and promote research on different aspects of the application of mobile digital storytelling in cultural heritage settings. The tools have been applied and evaluated in a variety of contexts and sites, and the main findings of this process are presented and discussed, concluding in general findings about the authoring of digital storytelling experiences in cultural heritage.

Highlights

  • Storytelling has the potential to revolutionize the way we engage with cultural heritage and has been widely recognized as an important direction for attracting and satisfying the audience of museums and other cultural heritage sites (Pujol et al, 2013; Bedford, 2001; Twiss-Garrity et al, 2008)

  • This experience is delivered at and meaningfully staged on a cultural heritage site and may or may not directly correspond with real events. This approach has been investigated in different research projects like CHESS (Katifori et al, 2014) and EMOTIVE (Katifori et al, 2019) but its adoption outside research remains limited

  • The institutions mostly in need of attracting larger audiences through innovative applications, i.e., lowprofile museums and cultural heritage sites, lack the necessary funds and experience to put together such a team and coordinate the overall effort. To address this gap in research, in this work we present the web-based Narralive Storyboard Editor (NSE) and the Narralive Mobile Player (NMP) app, developed with the objective to assist the creative process and promote research on different aspects of the application of mobile digital storytelling in cultural heritage settings

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Summary

Introduction

Storytelling has the potential to revolutionize the way we engage with cultural heritage and has been widely recognized as an important direction for attracting and satisfying the (ever more demanding) audience of museums and other cultural heritage sites (Pujol et al, 2013; Bedford, 2001; Twiss-Garrity et al, 2008). The GuidiGO mobile app and the accompanying web-based authoring tool GuidiGO Studio (Guidigo, 2019) support the creation of text and multimedia content with the possibility for some more interactive elements like challenges or quizzes These templates serve the purpose of creating a gamified, location/exhibit-based experience and cannot be applied to complex story plots. For this purpose, NSE offers a wide variety of predefined templates that range from simple ones, used to present text, images and audio to more complex ones, especially relevant to storytelling and/or cultural heritage, like fully voiced-over dialogue among characters.

Draft production validated on site by invited users
Summary of findings
Conclusions
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