Abstract

Simple SummaryAnimals living in captivity can benefit from new forms of technological enrichment, with auditory enrichment currently being underutilized. Here, we investigate how to provide zoo-housed white-faced saki monkeys with auditory enrichment in an animal-centred manner. To study this, we prototyped and developed an interactive system that the sakis could trigger to play audio and that tracked their interactions with the device. Importantly, we incorporated this system into the regular living environment of the sakis and developed the interaction in a way that gave them control over activating the sounds. Based on the results, we conclude that audio is a promising way to provide enrichment for small primates like sakis. Utilising our device, we demonstrate that the sakis triggered the traffic audio more than silence, rain, zen, and electronic music, with no differences between the other conditions. However, we highlight problems in using this behaviour to infer the sakis preference or how they like the system, with further research needed towards sounds for audio enrichment. Our method reveals the value of collecting early real-world data and prototyping when designing interactive technologies for zoo-housed animals. In this experiment, we found that animal-centred methods can help create technologies better suited to their purpose and ultimately towards the end-goal of improving animal welfare.Computer systems for primates to listen to audio have been researched for a long time. However, there is a lack of investigations into what kind of sounds primates would prefer to listen to, how to quantify their preference, and how audio systems and methods can be designed in an animal-focused manner. One pressing question is, if given the choice to control an audio system, would or could primates use such a system. In this study, we design an audio enrichment prototype and method for white-faced sakis that allows them to listen to different sounds in their regular zoo habitat while automatically logging their interactions. Focusing on animal-centred design, this prototype was built from low fidelity testing of different forms within the sakis’ enclosure and gathering requirements from those who care for and view the animal. This process of designing in a participatory manner with the sakis resulted in an interactive system that was shown to be viable, non-invasive, highly interactive, and easy to use in a zoo habitat. Recordings of the sakis’ interactions demonstrated that the sakis triggered traffic audio more than silence, rain sounds, zen, and electronic music. The data and method also highlight the benefit of a longitudinal study within the animals’ own environment to mitigate against the novelty effect and the day-to-day varying rhythm of the animals and the zoo environment. This study builds on animal-centred methods and design paradigms to allow the monitoring of the animals’ behaviours in zoo environments, demonstrating that useful data can be yielded from primate-controlled devices. For the Animal-Computer Interaction community, this is the first audio enrichment system used in zoo contexts within the animals own environment over a long period of time that gives the primate control over their interactions and records this automatically.

Highlights

  • Non-human animals have become users of various technologies with the Animal-Computer Interaction (ACI) community exploring the user experience and the interaction that animals have with these systems [1]

  • The results are presented below according to our two research aims; the first is evaluating our audio enrichment system and the method used in regard to an animal-centred focus, and the second was to discover audio preferences for sakis vs. silence

  • We form a method to build an interactive audio device that allows white-faced sakis to use it within their zoo environment (RQ1) and for us to explore what audio they choose to listen to (RQ2)

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Summary

Introduction

Non-human animals (hereafter animals) have become users of various technologies with the Animal-Computer Interaction (ACI) community exploring the user experience and the interaction that animals have with these systems [1] These technologies include screen devices [2,3,4], touchscreens [3,5], tangible objects [6,7,8,9,10,11,12,13], olfactory interfaces [14], animal tracking systems [15], wearables [16], and animal-controlled robots [17]. While there has been an increasing number of computerised systems developed to provide enrichment for zoo animals, there remains some debate on the appropriateness of technology usage in zoo habitats for enrichment purposes, especially when it comes to how naturalistic these solutions are [32]. A recent study, for instance, found that when rating pictures of exhibits, people gave more positive ratings when the included enrichment item was naturalistic [33]

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