Abstract

Multi-agent pathfinding is the task of navigating a set of agents in a shared environment without collisions. Finding an optimal plan is a computationally hard problem, therefore, one may want to sacrifice optimality for faster computation time. In this paper, we present our preliminary work on finding a valid solution using only a predefined path for each agent with the possibility of adding wait actions. This restriction makes some instances unsolvable, however, we show instances where this approach is guaranteed to find a solution.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.