Abstract
Five students hunched over a classroom table, their huddled heads eclipsing a lone beaker filled with blue liquid. Around them, desks lay sideways and flipped upside down. Time was running out. They had been locked inside the room and were absorbed in figuring out their escape, which they knew had to involve that blue beaker. Sounds stressful, but the students had volunteered. They had an hour to solve a series of puzzles using chemistry experiments as part of a trial of an educational activity for high school students at Sekolah Menengah Kebangsaan Dato’ Jaafar in Johor, Malaysia. The game was inspired by escape rooms, the popular recreational activity that has captivated puzzle enthusiasts worldwide in the past several years. In escape rooms, players scour special rooms for clues to free themselves by solving math or other logic-based riddles. They also have to avoid red herrings designed to throw them off
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.