Abstract

The work focuses on the phenomena manifested during the initial process of the transformation of educational activities under the influence of the modern IT revolution, which are researched from the philosophical and worldview standpoints. There have been considered the historical roots, current forms and methods of the educational process development and their similarity with such concepts as mimesis, game, theater. Based on the Actor-network theory (ANT) there have been pointed out the profound insights of such concepts as the world-network and the world-game. Being the key concept in the modern process of the IT revolution, the game concept is analyzed from its praxeological and heuristic point of view. It is admitted that nowadays because of its prognostic functions the notion of gamebecomes more multivalent and it includes a great variability of further scenarios of human development in terms of «quantum uncertainty ». There have been emphasized the risks which may be caused from the attempts to absolutize the game phenomenon within the Actor-network theory being, both for the individual and for humanity as a whole.

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