Migrant Voices in the Digital Sphere: Life Narratives from the US-Mexico Borderlands
The two-thousand-mile border that divides the United States and Mexico has been described as a “contact zone” of cultural friction and unbalanced power relations, as defined by Mary Louise Pratt. This paper aims to contribute to studying and comprehending lives in the US/Mexico borderlands by analyzing a digital platform that documents migrant autobiographical narratives. Starting from the fundamental question of whether the subaltern can create an autobiography (Spivak 1988), it centers on the following question: How can digital technologies and platforms aid the dissemination of life narratives of migrants? Most migrants’ stories are “un-documented” and erased from the historical record as they are fluid citizens. Digital resources facilitate recording narratives of and by individuals whose lives are typically hidden under the shadows and xenophobic tropes. This paper will focus on the digital project “Humanizing Deportation.” This is a community-based digital narrative project documenting the consequences of deportation. Many migrants who have been deported share their personal experiences on this platform, which aims to give them agency over their life stories. The paper studies how this digital project engages in archival and analytical work to build a repository of digital resources that can be used in the field of Border Studies (Anzaldúa 1987). The methodology will be a qualitative analysis of a cluster of migrant autobiographies that describe the consequences of deportation. This contribution aims to contest stereotypical representations of the border and suggests that digital tools and platforms can help capture and circulate border life narratives.
- Research Article
- 10.1525/lavc.2022.4.1.3
- Jan 1, 2022
- Latin American and Latinx Visual Culture
Editorial Commentary
- Research Article
45
- 10.1053/j.ackd.2013.04.001
- Jun 26, 2013
- Advances in Chronic Kidney Disease
Using Digital Media to Promote Kidney Disease Education
- Research Article
1
- 10.32461/2409-9805.1.2017.150251
- Jan 1, 2017
Purpose of Article. The study aims to analyse and summarize existing experience and technologies of the implementation strategies of library (international and national) digital projects. Methodology. The research methodology is a systematic approach to identifying and specifying technological basic requirements to create and organize library digital resources in accordance with international requirements and standards. Scientific Novelty. The scientific novelty is to create united technical and technological approaches to digitization of library collections, providing access to online digital library, digital resources integration to the international digital library projects. Conclusions. The large-scale digital library projects are implemented based on corporate involvement institutions of national memory in addition to libraries. The realization of such projects requires coordination and resolve a number of technical issues and developing common standards. The legal issues of access to digital library resources are recommended to decide on the basis of a reasonable balance between copyright creators of documents and the rights of users to access digital resources.
- Research Article
2
- 10.12737/2587-9103-2022-11-2-72-77
- May 25, 2022
- Scientific Research and Development. Modern Communication Studies
Introduction. Digitalization has become firmly established in the world practice of higher education. Universities transform the process of teaching professional modules, replenish the educational environment with digital technologies and resources. Digital transformation in higher education contributes to the achievement of educational effects and personalization in training. 
 Aim. The purpose of the article is to study the possibilities and problems of teaching courses in the context of digitalization of education in the form of professional modules. 
 Methods. literary and bibliographic review and analysis of sources, terminological analysis, survey of students and teachers, monitoring of digital resources.
 Results. The analysis of resource provision and monitoring of digital educational platforms, web applications and instant messengers was carried out, which revealed a large number of digital platforms that enable teachers to widely use digital tools. Surveys of students and teachers have shown great interest and a high need for online learning. 
 Scientific novelty. The novelty of the results obtained lies in the expansion of interdisciplinary knowledge about the possibilities of digital educational platforms and tools, innovative technologies. 
 Practical significance. The results obtained can be useful for developing ideas about the possibilities of Web resources, digital tools and choosing ways to solve these problems.
- Research Article
5
- 10.2190/et.43.2.f
- Dec 1, 2014
- Journal of Educational Technology Systems
This article describes the Collaborative Media Center pilot at SUNY Old Westbury, a digital literacy project with the aim of narrowing the digital divide at the College by embedding digital projects across the curriculum. The article explains how the Center supported students in four linked courses to create digital projects. Assessment data and student feedback indicate that while students prefer face-to-face support when learning new digital tools, online tutorials are used at a much greater frequency than face-to-face tutoring. Furthermore, attitudes toward online learning improve after a semester of blended support. An increase in digital tool use frequency was recorded and students reported growing interest in learning, and using, digital tools. Additionally, students reported an increased engagement with, and better retention of, course material when creating disciplinary digital projects. Conclusions indicate that offering blended (online and face-to-face) support for digital projects across the curriculum is effective for improving digital literacy.
- Research Article
2
- 10.1515/pdtc-2014-0005
- Oct 1, 2014
- Preservation, Digital Technology & Culture
This paper describes the development of the Digital Library Promotion Project (DLPP) at the National Library of China and the ways in which it has enhanced the access to cultural heritage. In May 2011, China launched the DLPP as one of a series of digital library initiatives which have been developed in recent years. By building an interconnected and distributed digital library platform and resource clusters, and providing digital cultural services in a variety of media, the DLPP enhances public library services in China. The authors found that digital projects such as the DLPP enrich social discourse and increase access to China’s cultural heritage.
- Research Article
2
- 10.1525/jams.2022.75.2.419
- Aug 1, 2022
- Journal of the American Musicological Society
Song in the Sumatran Highlands
- Research Article
2
- 10.32996/ijmer.2024.3.1.4
- Feb 7, 2024
- International Journal of Middle Eastern Research
Digital technology has become one of the most dictating determinants of this modern age; technology is gradually taking wider roles in every aspect of human activity and practice; education, teaching, and learning have centrally been apt to a wide range of changeability: technology-enhancement has facilitated the emergence of new concepts in education; technology- enhancement has also incorporated new roles for teachers, students, learning content, pedagogy, learning resources, instructional media and tools; as a consequence, the aim of this study was to investigate the relevancy and outlook of such a technology –enhanced education within the three domains of digital content, digital resources, and, digital tools. To achieve the aim of this study, a juxtaposed qualitative approach was followed to reveal and then describe such relevancy and outlook; the available literature has profoundly been surveyed to support the argument and the investigative range of this study; consequently, three essays, which are separate in form, but interrelated in their thematic topicality, have investigated three related issues: the first is why technology enhancement has dictated itself to the educational system, and how it has been changing the whole educational system; the second is why and how digital content can be an unavoidable digital resource and why there is a call to exploit digital contents and digital resources; the third is how digital tools, "Grammarly" as an example, bears some functional limitations that can cast some uncertainty over the degree of dependability that they are supposed to record. Accordingly, this study has generally concluded that technology enhancement, digital contents, digital resources, and digital tools are advantageous and exploitable as long as they are exploited rationally and reasonably; technology enhancement should be understood as an extension and not as a substitution to traditional educational practices; the study also concluded that the overdependence on technological and digital solutions could cast various risks on Human Intelligence (HI), thinking, attitudes, and behavior. This study comes up with various recommendations.
- Research Article
- 10.30970/vpe.2025.43.13820
- Dec 23, 2025
- Visnyk of Lviv University. Series Pedagogics
The article examines the issue of the quality of the educational environment in the context of the digitalization of all educational processes within a higher education institution. The main tasks of digitalization in the university are highlighted: ensuring equal access to academic resources, automating administrative processes, improving the digital literacy of all participants in the educational process, guaranteeing the protection of personal data and cybersecurity, fostering productive interaction, and providing prompt feedback among all participants in the educational process. The essence of “digital environment”, “digital educational environment”, and “digital content” is defined. It is noted that, for the modernisation of the educational process and the provision of high-quality training for future educators, an essential condition is the use of digital technologies, resources, tools, and means in organising the university’s educational environment. It is emphasised that creating digital educational content based on modern digital technologies and resources contributes to quality learning and research, universal accessibility of learning materials, and effective communication among all participants in the educational process. Based on the analysis of scientific studies, three groups of digital resources are distinguished: digital content, digital learning materials, and digital tools. The use of digital resources enables teachers to create modern educational content, which, due to its interactivity and rich visualization, motivates learners to acquire new knowledge and fosters the development of digital technology skills. An important indicator of the quality of a digital educational environment is the use of digital platforms that provide flexibility in educational approaches, prompt feedback in the assessment process, personalized learning, and asynchronous learning. The capabilities of digital platforms for disseminating digital educational content are also described. Keywords: educational environment, digital educational environment, digitalization, quality of education, digital resources, digital tools, digital educational content.
- Research Article
3
- 10.31319/2709-2879.2024iss1(8).306486pp110-122
- Jun 20, 2024
- ECONOMIC BULLETIN OF THE DNIPROVSK STATE TECHNICAL UNIVERSITY
The article discusses the quite relevant topic of installing digital screens and interactive information systems on trains, which not only meets the needs of the modern transportation market and passengers but also has a significant positive impact on the economy and social sphere by improving comfort, safety, and accessibility of transportation services for all users. Based on a conducted passenger survey of railway transportation, it was found that the majority of respondents support the idea of installing digital screens and implementing interactive information systems, as the absence of electronic displays on trains significantly complicates trip organization. Considering the identified problems and passengers’ needs, the article’s author proposes the implementation of digital transformation projects in the field of passenger rail transport organization. The economic effect of developing and implementing the passenger transportation digitalization project, namely installing advertising monitors (LED advertising displays) and implementing interactive information systems in passenger cars, has been determined. The obtained results enable determining the feasibility of investment in digital transformation, allowing passenger rail transportation to remain competitive in the face of rapid technological progress, enabling JSC «Ukrzaliznytsia» to optimize processes, improve service quality, reduce operational costs, and increase the efficiency of passenger transportation management. Additionally, the implementation of digital screens and interactive information systems not only enhances the passenger experience but also opens up new revenue streams through targeted advertising opportunities on the screens. By strategically placing advertisements and providing relevant information through these digital platforms, railway companies can generate additional income while keeping passengers informed and engaged during their journey. Moreover, the implementation of digitalization projects in the passenger rail sector presents opportunities for data collection and analysis. By gathering information on passenger preferences, travel patterns, and behavior through interactive systems, railway companies can gain valuable insights to optimize service offerings, scheduling, and resource allocation. This data-driven approach allows for more targeted decision-making and continuous improvement in meeting passenger needs and expectations. Additionally, the deployment of digital screens and interactive systems fosters a more sustainable and environmentally friendly mode of transportation. By reducing the reliance on paper-based information materials and streamlining operations through digital technologies, railway companies can minimize waste generation and carbon emissions, contributing to overall environmental conservation efforts. Furthermore, the introduction of innovative features such as real-time connectivity, entertainment options, and personalized services through digital platforms enhances the overall passenger experience, making train travel more attractive compared to other modes of transportation. This can potentially attract new customers and increase ridership, leading to economic benefits for both the railway industry and the wider economy.
- Research Article
3
- 10.2196/55693
- Aug 1, 2024
- JMIR aging
Digital technologies can assist and optimize health care processes. This is increasingly the case in the musculoskeletal health domain, where digital platforms can be used to support the self-management of musculoskeletal conditions, as well as access to services. However, given a large proportion of the population with musculoskeletal conditions are older adults (aged ≥60 years), it is important to consider the acceptability of such platforms within this demographic. This study aims to explore participants' opinions and perceptions on the use of digital platforms for supporting the self-management of musculoskeletal conditions within older adult (aged ≥60 years) populations and to gather their opinions on real examples. A total of 2 focus groups (focus group 1: 6/15, 40%; focus group 2: 9/15, 60%) were conducted, in which participants answered questions about their thoughts on using digital health platforms to prevent or manage musculoskeletal conditions. Participants were further presented with 2 example scenarios, which were then discussed. Interviews were audio recorded, transcribed, and analyzed thematically. Participants were aged ≥60 years and with or without current musculoskeletal conditions. Prior experience of using smartphone apps or other digital health platforms for musculoskeletal conditions was not required. Focus groups took place virtually using the Teams (Microsoft Corp) platform. A total of 6 themes were identified across both focus groups: "experiences of digital health platforms," "preference for human contact," "barriers to accessing clinical services," "individual differences and digital literacy," "trust in technology," and "features and benefits of digital health technologies." Each theme is discussed in detail based on the interview responses. The findings revealed that most participants had some existing experience with digital health platforms for preventing or managing musculoskeletal conditions. Overall, there was a lack of trust in and low expectations of quality for digital platforms for musculoskeletal health within this age group. While there was some concern about the use of digital platforms in place of in-person health consultations, several benefits were also identified. Results highlighted the need for better communication on the benefits of using digital platforms to support the self-management of musculoskeletal conditions, without the platforms replacing the role of the health care professionals. The concerns about which apps are of suitable quality and trustworthiness lead us to recommend raising public awareness around the role of organizations that verify and assess the quality of digital health platforms.
- Book Chapter
1
- 10.1007/978-3-031-30351-7_11
- Jan 1, 2023
Following the digital transformation of economic industries, the issue of digital industrial platforms that constitute new market structures and provide value accumulation for participants in industrial ecosystems is becoming relevant. A digital industrial platform represents a hybrid ecosystem that provides efficient networking through the use of end-to-end digital technologies aimed at increasing the competitiveness and innovation/technological development of participants in industrial ecosystems. The aim of this research is to provide a typology of digital industrial platforms according to the criteria of functionality and manageability. The theoretical framework of the study is represented by the market-based, institutional and networking approaches. The period of existence of digital industrial platforms is just over 10 years, thence the data for assessing their functionality and economic efficiency are just in the process of conceptualization. Therefore, to date, the basic method of studying digital platforms in industries is an extended case study. One of the world’s largest gas industry companies, Gazprom, was selected as a case study for validating the typology of digital industry platforms. The research focused on the functionality, architecture and management type of Gazprom’s four digital platforms: the counterparty interaction digital platform, continuous production management digital platform, supply chain management digital platform and technology vision digital platform. As a result, the authors confirmed the typology of digital industrial platforms by the criterion of functionality: type I platform (a digital ecosystem of the interaction of industrial ecosystem participants), and type II platform (a set of end-to-end production technologies forming the business model of the industrial enterprise). The typology was supplemented by a new criterion—the ‘manageability’ of the platform, which made it possible to introduce additional types of digital industrial platforms: centralised, decentralised and mixed. The results stemming from this research are intended to provide a better understanding of the phenomenon of digital industrial platforms and can be used in the development of strategies for the digital transformation of industrial markets.
- Book Chapter
2
- 10.1201/9781003161134-20
- Jan 25, 2022
Tourism is one among the highest growing and most vital economic sectors within the Asian countries. It is providing profit to both host communities also as destination areas. Recent technological advances offer considerable potential for the travel and tourism industry, and knowing the way to navigate this new landscape is crucial as consumers find innovative avenues online to be inspired and plan their trips. Additionally, the ever-increasing usage and accessibility of smartphones apps, wearable, and payment platforms also as new software only adds to the various challenges ahead of Asian countries. These all digital platforms are changing the travel landscape and giving new opportunities to enhance operational efficiency and customer experience. They can also provide new opportunities for rural entrepreneurs to enhance their market access and financial inclusion. However, many developing destinations have limited knowledge on the way to cash in of digital platforms and diminish the risks. Sometimes, thanks to lack of digital literacy and resources tourism that affected tons in rural areas. Digital technologies and platforms are troublemaking for tourism sector that operates from end to finish. Many low-income countries in Asia have potentially benefited from this digital transformation and so forth are in danger of being left at the rear if they fail to embrace this moment. Digital technologies and platforms can help develop economies by destination management and boost their competitiveness. This chapter gives the outline of digital platform and challenges faced by Asian countries in tourism sector and opportunities existing in tourism sector by using digital platforms.
- Research Article
4
- 10.1515/pdtc-2021-0009
- Jul 27, 2021
- Preservation, Digital Technology & Culture
The ability to publish and provide access to cultural resources via free, open source digital platforms is empowering Vietnamese cultural professionals to promote their culture to local and international audiences. Digitization projects now include the use of 3D, VR, and AR digital technologies for the purpose of being published on digital platforms. This is creating an emergent digital culture in Vietnam, with an increasing amount of available resources online. Digitization projects are now used to preserve cultural heritage as well as to present and promote contemporary art and culture. This reflects a change in practices amongst cultural professionals in Hanoi, in terms of how digital technologies are used and the value placed on making cultural resources publicly accessible online. However, as new content, knowledge, and voices are able to participate in the online discourse on art and culture, the question remains as to whether this digital transition is creating greater equality and inclusion in the cultural sector or if it is exacerbating already existing forms of digital cultural colonialism. This paper presents findings from 50 interviews with cultural professionals working in the cultural sector in Hanoi about their digitization projects and digital work practices, the developments in digitization in Hanoi’s cultural sector over the past five years, how cultural professionals are utilizing the opportunities afforded by digital technologies for cultural preservation and promotion, as well as the challenges they face in carrying out digitization projects.
- Research Article
8
- 10.1016/j.dim.2022.100012
- May 17, 2022
- Data and Information Management
The geopolitical and socioeconomic factors of digitization in Vietnam: Technology adoption in the art and cultural sector during the COVID-19 pandemic