Abstract

Artificial Intelligence (AI) has demonstrated outstanding performance in some perfect- and imperfect-information games, such as Go, Atari, and Texas Hold'em. Even though AI is successful in these games with small action spaces, it does not play well in large-scale multi-player, imperfect-information games like DouDiZhu. DouZero, a DouDizhu AI system, has recently been proposed and beaten all the existing DouDizhu AI programs. This paper introduces Minimum Split Pruning (MSP) and a single Q-network to accelerate the training of DouZero, called MDou. Our experiments show that MDou improved through self-play using limited computational ability (only a 4-core CPU and 1 GPU) and less learning time (30 days) while achieving comparable performance to DouZero.

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