Abstract

This article has the goal of proposing physical contextual situations modeling as a way to interpret mathematical representations that are produced by digital technological tools. Thus, there is an experimental situation-problem about a physical phenomenon that is modeled through video analysis and dynamic geometry software; the methodological model Cuvima conducts the experimental activity. Pre-testing and post-testing measuring instruments were designed to obtain the information and previous conceptions of ten graduate students in Mathematical Education, which showed a conceptual change. Similarly, results prove that digital technology, from a didactical sequence, supports and strengthens experimental work simplifying modeling processes of a physical phenomenon, promoting the use of mathematical representations to solve a situation-problem.

Highlights

  • Mathematics and Physics are two knowledge areas that have developed interactively [1,2,3,4,5]

  • This article has the goal of proposing physical contextual situations modeling as a way to interpret mathematical representations that are produced by digital technological tools

  • The data was exported to a Geogebra spreadsheet, allowing a much more dynamic analysis of the results to obtain a mathematical model of graphic representations over a cartesian plane (Figure 4)

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Summary

Introduction

Mathematics and Physics are two knowledge areas that have developed interactively [1,2,3,4,5]. The above-mentioned is reflected in the expression’s students use to interpret a physical phenomenon, called previous ideas [8] or common reasoning [9], which are inadequate explanations; in some cases, incomplete, and in others, not according to the accepted concepts from a scientific viewpoint. This raises a question: how to promote a significate mathematical learning to interpret physical situations?. We refer to significate learning from the perspective of Ausubel, Hanesian & Novak [11], as acquired knowledge to be applied later to a contextual situation, which, in this case, it refers to the physical phenomenon of a ball rolling

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