Abstract

The idea of makerspace in a library is one that has re-emphasized the importance of library spaces in today’s digitally controlled society. Makerspace as a concept promotes creative learning, critical thinking, communication, collaboration and problem solving skills among people and also inspires them to shift from being passive consumers to active creators. The library makerspace provide space for people of all ages to build prototypes, explore new ideas and build something together, thus, enhancing human capacity building among library users. Consequently, this paper theoretically examined makerspace as a library tool for capacity building in developing countries. The concept of makerspace, makerspace tools, and the best practices for effective makerspace were discussed. The paper also explored makerspace as a library tool for capacity building as well as the challenges faced in creating library makerspace. The paper concluded that library makerspace provide a safe place for people to feel comfortable creating and using powerful tools without feeling pressured.

Highlights

  • Library space has in time past, been a place for learning and silence

  • Makerspace as a concept promote creative learning, critical thinking, communication, collaboration, and problem-solving skills among people and inspires them to shift from being passive consumers to active creators

  • The paper explored makerspace as a library tool for capacity building as well as the challenges faced in creating library makerspaces

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Summary

INTRODUCTION

Library space has in time past, been a place for learning and silence. Individual learning was practically the norm in libraries prior to the 21st century as every library user is entitled to their space. To promote creative learning in this era of technological advancement, libraries in developed countries have widely adopted the idea of makerspaces in libraries This is in an attempt to make the library more inviting to the library users while enhancing transformative, innovative, creative, and collaborative learning mostly among teens and youth. In 2014, Burke opined that the MIT Fab Labs, which were conceived to create an object from ideas, provided the platform for people to try to make different “things” and be innovative This subsequently significantly influenced the widespread adoption of makerspace as a tool to promote collaborative learning and creativity among people. These papers could be used to create different things such as gift tags of book pages, cardboard tube construction toys, greeting cards, and others

Digital tools
Coding and Programming Tools
Brushbot Supplies
Space Issues
Creating a Makerspace Theme or Lack Thereof
Equipment and Budget
CONCLUSION
Full Text
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