Abstract

In typical video delivery systems offering programs on-demand, service should be be nearly immediate and continuous. A video server can provide this type of service by reserving sufficient network and server resources for the duration of playout. Scalability and reduced cost can be achieved using a single channel to serve multiple customers waiting for the same program (referred to as batching). Batching is especially useful during high load periods typically occuring during evening prime time hours. Typical channel allocation algorithms use a greedy, allocate-as-needed policy. Variations in system load can cause these algorithms to suffer poor and unpredictable short-term performance, and non-optimal long term performance. In this paper, we develop a set of realistic workloads, identify the limitations of greedy allocation algorithms, and propose a set of rate-based allocation schemes to solve these limitations. The performance of various video delivery systems are simulated and compared. The rate-based policies are shown to be robust for the workloads examined, and are easy to implement.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.