Abstract
Live programming is an activity in which the programmer edits code while observing the result of the program. It has been exercised mainly for pedagogical and artistic purposes, where outputs of a program are not straightforwardly imagined. While most live programming environments so far target programs that explicitly generate visual or acoustic outputs, we believe that live programming is also useful for data structure programming, where the programmer often has a hard time to grasp a behavior of programs. However, it is not clear what features a live programming environment should provide for such kind of programs. In this paper, we present a design of live programming environment for data structure programming, identify the problems of synchronization and mental map preservation, and propose solutions based on a calling-context sensitive identification technique. We implemented a live programming environment called Kanon, and tested with 13 programmers.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.