Abstract

This article investigates the teaching of programming logic through robotics, using Scratch and Arduino for the creation of robots and interactive projects. Through a literature review, we examine the advantages and challenges of this approach, highlighting how the integration of visual programming tools and hardware can enrich student learning. The integration of Scratch and Arduino in education emerges as an innovative approach to teaching programming logic. Scratch, a visual programming language, and Arduino, an open-source electronics platform, provide students with a dynamic and interactive learning environment. Through hands-on projects and real-time feedback, students can explore abstract concepts in a tangible way, enhancing their understanding and knowledge retention. Despite the challenges, such as teacher training and the availability of resources, the benefits of using Scratch and Arduino outweigh the difficulties, providing students with engaging and meaningful learning experiences. This article reviews the literature on the use of Scratch and Arduino in education, highlighting their contributions to programming education and project-based learning. The results indicate that the use of Scratch and Arduino promotes a dynamic and engaging learning environment, facilitating the understanding of programming and electronics concepts. Future research should focus on strategies to improve teacher education and expand access to these tools, ensuring that all students have the opportunity to develop essential digital literacy skills. By empowering students to become creators and innovators, Scratch and Arduino pave the way for a future where technology is not only understood, but is also actively shaped and utilized for positive change.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.