Abstract

A standard approach to determining decision trees is to learn them from examples. A disadvantage of this approach is that once a decision tree is learned, it is difficult to modify it to suit different decision making situations. Such problems arise, for example, when an attribute assigned to some node cannot be measured, or there is a significant change in the costs of measuring attributes or in the frequency distribution of events from different decision classes. An attractive approach to resolving this problem is to learn and store knowledge in the form of decision rules, and to generate from them, whenever needed, a decision tree that is most suitable in a given situation. An additional advantage of such an approach is that it facilitates buildingcompact decision trees, which can be much simpler than the logically equivalent conventional decision trees (by compact trees are meant decision trees that may contain branches assigned aset of values, and nodes assignedderived attributes, i.e., attributes that are logical or mathematical functions of the original ones). The paper describes an efficient method, AQDT-1, that takes decision rules generated by an AQ-type learning system (AQ15 or AQ17), and builds from them a decision tree optimizing a given optimality criterion. The method can work in two modes: thestandard mode, which produces conventional decision trees, andcompact mode, which produces compact decision trees. The preliminary experiments with AQDT-1 have shown that the decision trees generated by it from decision rules (conventional and compact) have outperformed those generated from examples by the well-known C4.5 program both in terms of their simplicity and their predictive accuracy.

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