Abstract

The IP multimedia subsystem (IMS) has been recognized as a reference next-generation network architecture for offering multimedia services over an Internet Protocol (IP)-based infrastructure. One of the key benefits of the IMS is efficient and flexible introduction of new services and access to third-party application providers, thanks to standard interfaces and standardized service capabilities. To support novel media-rich applications across a wide range of user devices and access networks, IMS must support negotiable quality of service (QoS) for IP multimedia sessions. In this article, we describe the application-level QoS signaling as specified by the 3GPP and propose some enhancements based on advanced QoS parameter matching and optimization functionality to be included along the signaling path. We outline various signaling flow scenarios and discuss them in the context of a case study involving an IMS-supported 3D virtual environment, featuring a treasure-hunt-like game.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.