Abstract

A new invariant formulation of 3D eye-head kinematics improves on the computational advantages of quaternions. This includes a new formulation of Listing's Law parametrized by gaze direction leading to an additive, rather than a multiplicative, saccadic error correction with a gaze vector difference control variable. A completely general formulation of compensatory kinematics characterizes arbitrary rotational and translational motions, vergence computation, and smooth pursuit. The result is an invariant, quantitative formulation of the computational tasks that must be performed by the oculomotor system for accurate 3D gaze control. Some implications for neural network modeling are discussed.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.