Abstract

The introduction of enterprise resource planning (ERP) concepts to IT students entails many challenges. Due to the system’s complexity, newcomers need an extensive amount of time to be able to use it independently. Additionally, the learning preferences and characteristics of digital natives differ significantly from previous generations. Therefore, the use of alternative learning approaches is desirable. To achieve the best possible learning outcomes, it is advisable to implement learning approaches that require students’ active participation, for example, an experiential learning approach. A variation is an ERPsim business simulation game, which we used within the ERP systems course. The game is implemented in sequential rounds, whereby each round ends with a review of the collected experiences. The simulation game was used at the beginning of the course to ease the introduction of ERP concepts for IT-related students. This paper is the result of three years of research into the perceived usability of SAP ERP introduced with the business simulation game, combined with the results of a study evaluating students’ opinions, knowledge, and skills. Perceived usability was measured using a System Usability Scale (SUS), while the students’ experiences were gathered using a self-evaluation questionnaire. The study revealed the positive impact of the experiential learning approach that was used. Students evaluated the usability of SAP ERP as OK, and empirical analysis confirmed that the use of the simulation game for introducing the ERP concepts resulted in anticipated knowledge and skills, while increasing the students’ intent for future engagement.

Highlights

  • The highest learning outcome is achieved when students are engaged actively in the learning process [1]

  • The simulation game was used at the beginning of the course to ease the introduction of enterprise resource planning (ERP) concepts for IT-related students

  • Students evaluated the usability of SAP ERP as OK, and empirical analysis confirmed that the use of the simulation game for introducing the ERP concepts resulted in anticipated knowledge and skills, while increasing the students’ intent for future engagement

Read more

Summary

Introduction

The highest learning outcome is achieved when students are engaged actively in the learning process [1]. The use of learning approaches requiring students’ active participation is recommended. Based on the Learning Pyramid by National Training Laboratories Bethel, Maine, USA, learning retention when applying hands-on learning is approximately 75% [3]. This is important, especially in large-scale study courses. Since the goal of the ERP systems course is to acquaint IT students with ERP solutions and not to focus on specific business-oriented knowledge, we decided to use the ERPsim Distribution Game as an introductory game. The second and third rounds added transactions related to the procurement and planning processes, allowing participants to forecast sales, and perform purchasing transactions together with material requirements planning (MRP).

Methods
Results
Discussion
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.