Abstract

Intermediality can be defined as the phenomenon in which a work of art appropriates the linguistic resources of two or more media, resulting in something that is potentially new and initially difficult to classify. The understanding of this exchange can be useful to authors who seek to overcome the traditional limits of a particular language, art form or medium. This paper sought to investigate the bibliography on this subject to primarily understand how games present themselves as a complex form of media and then draw parallels that can initiate a bridge between the intermediality theory and the study of contemporary interactive media. For this purpose, the electronic game Final Fantasy VII (1997) and its spin-offs were analyzed and from them, examples of how intermediality is applied to the franchise. Through this brief analysis, it becomes clear how videogames have the ability to absorb other media, referencing, transposing and combining them to generate a vast framework of linguistic resources that the game developer can use to design new experiences.

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