Abstract

A game engine is a generic term for a software having two roles: to design the logic of virtual reality scenes, and to render photorealistic images. To leverage this capability in architectural fields, interoperability with 3D CAD is crucial. Intermediate file-based data coordination requires fulfilling problematic tasks associated with the cyclic process involving design and visualization.Herein, the authors propose an interconnection system that employs relational database for syncing 3D models on 3D CAD and virtual reality scenes on game engine. Demonstrations of interactive implementation of operations in both 3D CAD and the virtual reality scene validates the application possibilities.

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