Abstract

This paper presents an implementation experience in interactive graphic systems on the Graphical Kernel System basis (GKS) in language processor for one class of dialogue graphic languages in graphic drivers and special spanned processor. These processors allow development of interactive graphic systems with an allocated structure. Application task is included in the system as a semantic definition processor for dialogue graphic language. For communication between separate processors, the graphic interfaces, arranged in two levels, as well as a language processor interface are applied. Functions and principles of constructing a language interface with a GKS-Kernel for allocated systems as well as design methods for interactive programs based on two-language concept are made more precise.

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