Abstract

This paper describes the integration of 3D graphics into the visual 2D part of an application framework. Most object-oriented application frame-works are built to ease the development of interactive graphical applications that use direct manipulation techniques. This study is based on the object-oriented application framework ET++ that provides predefined visual classes for text, 2D graphics display, and standard user interface components. We extended ET++ to support 3D graphics in a general way. It is now possible to integrate 3D graphics objects which may be placed wherever other visual objects can go, i.e. in scrollable views, as building blocks in dialogs or graphics editors, as characters in text editors, as items in lists or pop-up menus, etc. As a consequence 2D and 3D graphics are dealt in a uniform way. Interaction techniques on 3D graphics objects and 3D user interface components are supported.Keywordsinteractive 3D graphicsuser interfaceC++object-oriented application frameworkET++

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.