Information Compression in Dynamic Games

  • Abstract
  • Literature Map
  • References
  • Similar Papers
Abstract
Translate article icon Translate Article Star icon
Take notes icon Take Notes

Abstract One of the reasons why stochastic dynamic games with an underlying dynamic system are challenging is because strategic players have access to enormous amount of information which leads to the use of extremely complex strategies at equilibrium. One approach to resolve this challenge is to simplify players’ strategies by identifying appropriate compression of information maps so that the players can make decisions solely based on the compressed version of information, called the information state. Such maps allow players to implement their strategies efficiently. For finite dynamic games with asymmetric information, inspired by the notion of information state for single-agent control problems, we propose two notions of information state, namely mutually sufficient information (MSI) and unilaterally sufficient information (USI). Both these information states are obtained by applying information compression maps that are independent of the strategy profile. We show that Bayes-Nash Equilibria (BNE) and Sequential Equilibria (SE) exist when all players use MSI-based strategies. We prove that when all players employ USI-based strategies, the resulting sets of BNE and SE payoff profiles are the same as the sets of BNE and SE payoff profiles resulting when all players use full information-based strategies. We prove that when all players use USI-based strategies the resulting set of weak Perfect Bayesian Equilibrium (wPBE) payoff profiles can be a proper subset of all wPBE payoff profiles. We identify MSI and USI in specific models of dynamic games in the literature. We end by presenting an open problem: Do there exist strategy-dependent information compression maps that guarantee the existence of at least one equilibrium or maintain all equilibria that exist under perfect recall? We show, by a counterexample, that a well-known strategy-dependent information compression map used in the literature does not possess any of the properties of the strategy-independent compression maps that result in MSI or USI.

ReferencesShowing 10 of 45 papers
  • Open Access Icon
  • Cite Count Icon 792
  • 10.1016/0022-247x(65)90154-x
Optimal control of Markov processes with incomplete state information
  • Feb 1, 1965
  • Journal of Mathematical Analysis and Applications
  • K.J Åström

  • Cite Count Icon 99
  • 10.1016/0899-8256(90)90024-o
Repeated games, finite automata, and complexity
  • Jun 1, 1990
  • Games and Economic Behavior
  • Jeffrey S Banks + 1 more

  • Open Access Icon
  • Cite Count Icon 181
  • 10.1016/0022-247x(65)90027-2
Sufficient statistics in the optimum control of stochastic systems
  • Dec 1, 1965
  • Journal of Mathematical Analysis and Applications
  • Charlotte Striebel

  • Cite Count Icon 1430
  • 10.1126/science.153.3731.34
Dynamic Programming
  • Jul 1, 1966
  • Science
  • Richard Bellman

  • 10.1007/s13235-024-00558-7
An Approach to Stochastic Dynamic Games with Asymmetric Information and Hidden Actions
  • Mar 11, 2024
  • Dynamic Games and Applications
  • Yi Ouyang + 2 more

  • Cite Count Icon 96
  • 10.1109/tac.2013.2283743
Common Information Based Markov Perfect Equilibria for Stochastic Games With Asymmetric Information: Finite Games
  • Mar 1, 2014
  • IEEE Transactions on Automatic Control
  • Ashutosh Nayyar + 3 more

  • Cite Count Icon 7
  • 10.1016/0165-4896(96)81573-3
On the interpretation of decision problems with imperfect recall : Ariel Rubinstein, Professor of Economics, Tel Aviv University, Ramat-Aviv, 69978 Tel Aviv, Israel
  • Dec 1, 1995
  • Mathematical Social Sciences
  • Michele Piccione + 1 more

  • Cite Count Icon 786
  • 10.1006/jeth.2000.2785
Markov Perfect Equilibrium: I. Observable Actions
  • Oct 1, 2001
  • Journal of Economic Theory
  • Eric Maskin + 1 more

  • Cite Count Icon 101
  • 10.1109/tac.1978.1101739
On delayed sharing patterns
  • Jun 1, 1978
  • IEEE Transactions on Automatic Control
  • P Varaiya + 1 more

  • Cite Count Icon 421
  • 10.1017/cbo9780511804526
A First Course in Optimization Theory
  • Jun 13, 1996
  • Rangarajan K Sundaram

Similar Papers
  • Research Article
  • Cite Count Icon 87
  • 10.2307/2951732
The Algebraic Geometry of Perfect and Sequential Equilibrium
  • Jul 1, 1994
  • Econometrica
  • Lawrence E Blume + 1 more

Two of the most important refinements of the Nash equilibrium concept for extensive form games with perfect recall are Selten's (1975) perfect equilibrium and Kreps and Wilson's (1982) more inclusive sequential equilibrium. These two equilibrium refinements are motivated in very different ways. Nonetheless, as Kreps and Wilson (1982, Section 7) point out, the two concepts lead to similar prescriptions for equilibrium play. For each particular game form, every perfect equilibrium is sequential. Moreover, for almost all assignments of payoffs to outcomes, almost all sequential equilibrium strategy profiles are perfect equilibrium profiles, and all sequential equilibrium outcomes are perfect equilibrium outcomes. We establish a stronger result: For almost all assignments of payoffs to outcomes, the sets of sequential and perfect equilibrium strategy profiles are identical. In other words, for almost all games each strategy profile which can be supported by beliefs satisfying the rationality requirement of sequential equilibrium can actually be supported by beliefs satisfying the stronger rationality requirement of perfect equilibrium. We obtain this result by exploiting the algebraic/geometric structure of these equilibrium correspondences, following from the fact that they are semi-algebraic sets; i.e., they are defined by finite systems of polynomial inequalities. That the perfect and sequential equilibrium correspondences have this semi-algebraic structure follows from a deep result from mathematical logic, the Tarski-Seidenberg Theorem; that this structure has important game-theoretic consequences follows from deep properties of semi-algebraic sets.

  • Research Article
  • Cite Count Icon 2
  • 10.1007/s13235-022-00424-4
Dynamic Games Among Teams with Delayed Intra-Team Information Sharing
  • Feb 14, 2022
  • Dynamic Games and Applications
  • Dengwang Tang + 4 more

We analyze a class of stochastic dynamic games among teams with asymmetric information, where members of a team share their observations internally with a delay of d. Each team is associated with a controlled Markov Chain, whose dynamics are coupled through the players’ actions. These games exhibit challenges in both theory and practice due to the presence of signaling and the increasing domain of information over time. We develop a general approach to characterize a subset of Nash equilibria where the agents can use a compressed version of their information, instead of the full information, to choose their actions. We identify two subclasses of strategies: sufficient private information-Based (SPIB) strategies, which only compress private information, and compressed information-based (CIB) strategies, which compress both common and private information. We show that SPIB-strategy-based equilibria exist and the set of payoff profiles of such equilibria is the same as that of all Nash equilibria. On the other hand, we show that CIB-strategy-based equilibria may not exist. We develop a backward inductive sequential procedure, whose solution (if it exists) provides a CIB strategy-based equilibrium. We identify some instances where we can guarantee the existence of a solution to the above procedure. Our results highlight the tension among compression of information, ability of compression-based strategies to sustain all or some of the equilibrium payoff profiles, and backward inductive sequential computation of equilibria in stochastic dynamic games with asymmetric information.

  • Research Article
  • Cite Count Icon 5
  • 10.1016/j.jfranklin.2023.04.020
Modeling, analysis, and dynamics of Bayesian games via matrix-based method
  • Apr 20, 2023
  • Journal of the Franklin Institute
  • Changxi Li + 1 more

Modeling, analysis, and dynamics of Bayesian games via matrix-based method

  • Research Article
  • Cite Count Icon 9
  • 10.1007/s11269-011-9863-5
A Novel Solution for Stochastic Dynamic Game of Water Allocation from a Reservoir Using Collocation Method
  • Jun 18, 2011
  • Water Resources Management
  • Mehran Homayounfar + 2 more

In this study, a continuous model of stochastic dynamic game for water allocation from a reservoir system was developed. The continuous random variable of inflow in the state transition function was replaced with a discrete approximant rather than using the mean of the random variable as is done in a continuous model of deterministic dynamic game. As a result, a new solution method was used to solve the stochastic model of game based on collocation method. The collocation method was introduced as an alternative to linear-quadratic (LQ) approximation methods to resolve a dynamic model of game. The collocation method is not limited to the first and second degree approximations, compared to LQ approximation, i.e. Ricatti equations. Furthermore, in spite of LQ related problems, consideration of the stochastic nature of game on the action variables in the collocation method would be possible. The proposed solution method was applied to the real case of reservoir operation, which typically requires considering the effect of uncertainty on decision variables. The results of the solution of the stochastic model of game are compared with the results of a deterministic solution of game, a classical stochastic dynamic programming model (e.g. Bayesian Stochastic Dynamic Programming model, BSDP), and a discrete stochastic dynamic game model (PSDNG). By comparing the results of alternative methods, it is shown that the proposed solution method of stochastic dynamic game is quite capable of providing appropriate reservoir operating policies.

  • Book Chapter
  • 10.1007/978-3-030-62070-7_11
Games and Information
  • Jan 1, 2021
  • Fabio Petri

This chapter is an introduction to game theory, and to its application to situations of asymmetric information. It covers simultaneous and sequential games, dominant strategies, Nash equilibrium, backward induction, subgame perfection, repeated games, Bayesian games, sequential rationality, behavioural strategies, perfect Bayesian equilibrium, sequential equilibrium. The Centipede game is taken as an incentive to be critical of the usual definition of rationality; some doubts are also raised about the universal certainty that dominant strategies will always be played: some examples of Prisoners’ Dilemma suggest as plausible that players may choose ‘Cooperate’. The treatment of auctions is limited but rigorous, it is proved that a first-price sealed-bid (independent-private-values) auction and a second-price sealed-bid auction generate the same expected revenue for the seller, and on this basis the revenue equivalence theorem is sketched; for common-value auctions the winner’s curse is examined in detail. Then the chapter passes to asymmetric information, and discusses principal-agent, moral hazard, adverse selection, screening, signalling, and the intuitive criterion of Cho and Kreps. The dependence of all these analyses on the assumption that agents choose on the basis of VNM expected utility, which does not seem to correspond to how people actually choose, is noticed.

  • Research Article
  • Cite Count Icon 13
  • 10.1016/j.mcm.2012.10.009
Subgame-consistent cooperative solutions in randomly furcating stochastic dynamic games
  • Oct 12, 2012
  • Mathematical and Computer Modelling
  • David W.K Yeung + 1 more

Subgame-consistent cooperative solutions in randomly furcating stochastic dynamic games

  • Book Chapter
  • 10.1007/978-0-8176-8262-0_13
Discrete-Time Cooperative Games Under Uncertainty
  • Jan 1, 2012
  • David W K Yeung + 1 more

In some economic processes in discrete-time, uncertainty may also arise. For instance, Smith and Zenou (Rev. Econ. Dyn. 6(1):54–79, 2003) considered a discrete-time stochastic job search model. Esteban-Bravo and Nogales (Comput. Oper. Res. 35:226–240, 2008) analyzed mathematical programming for stochastic discrete-time dynamics arising in economic systems, including examples in a stochastic national growth model and international growth model with uncertainty. The discrete-time counterpart of stochastic differential games is known as stochastic dynamic games. Basar and Ho (J. Econ. Theory 7:370–387, 1974) examined informational properties of the Nash solutions of stochastic nonzero-sum games. The elimination of the informational nonuniqueness in a Nash equilibrium through a stochastic formulation was first discussed in Basar (Int. J. Game Theory 5:65–90, 1976) and further examined in Basar (Automatica 11:547–551, 1975; In: New trends in dynamic system theory and economics, pp. 3–5, 1979; In: Dynamic policy games in economics, pp. 9–54, 1989). Basar and Mintz (In: Proceedings of the IEEE 11th conference on decision and control, pp. 188–192, 1972; Stochastics 1:25–69, 1973) and Basar (IEEE Trans. Autom. Control AC-23:233–243, 1978) developed an equilibrium solution of linear-quadratic stochastic dynamic games with noisy observation. Again, the SIAM Classics on Dynamic Noncooperative Game Theory by Basar and Olsder (Dynamic noncooperative game theory, 2nd edn. Academic Press, London, 1995) gave a comprehensive treatment of noncooperative stochastic dynamic games. Yeung and Petrosyan (J. Optim. Theory Appl. 145(3):579–596, 2010) provided the techniques in characterizing subgame consistent solutions for stochastic dynamic. Furthermore, they also presented a stochastic dynamic game in resource extraction. Analyses of noncooperative and cooperative discrete-time dynamic games with random game horizons were presented in Yeung and Petrosyan (J. Optim. Theory Appl. forthcoming, 2011). The recently emerging robust control techniques in discrete time along the lines of Hansen and Sargent (Robustness. Princeton University Press, Princeton, 2008) should prove to be fruitful in developing into stochastic dynamic interactive economic models.

  • Research Article
  • Cite Count Icon 34
  • 10.1016/j.advwatres.2006.03.008
Development of stochastic dynamic Nash game model for reservoir operation II. The value of players’ information availability and cooperative behaviors
  • May 30, 2006
  • Advances in Water Resources
  • Arman Ganji + 2 more

Development of stochastic dynamic Nash game model for reservoir operation II. The value of players’ information availability and cooperative behaviors

  • Book Chapter
  • 10.1007/978-3-030-26646-2_6
Games in Extensive Form
  • Jan 1, 2019
  • Rida Laraki + 2 more

This chapter deals with games in extensive form. Here an explicit evolution of the interaction is given, describing precisely when each player plays, what actions are available and what information is available to each player when he makes a decision. We start with games with perfect information (such as chess) and prove Zermelo’s theorem for finite games. We then consider infinite games a la Gale–Stewart: we show that open games are determined and that under the axiom of choice, there exists an undetermined game. Next we introduce games with imperfect information and prove Kuhn’s theorem, which states that mixed and behavioral strategies are equivalent in games with perfect recall. We present the standard characterization of Nash equilibria in behavioral strategies and introduce the basic refinements of Nash equilibria in extensive-form games: subgame-perfection, Bayesian perfect and sequential equilibria, which impose rational behaviors not only on the equilibrium path but also off-path. We prove the existence of sequential equilibrium (Kreps and Wilson). For normal form games as in Chap. 4 we introduce the standard refinements of Nash equilibrium: perfect equilibrium (Selten) and proper equilibrium (Myerson). We prove that a proper equilibrium of a normal form game G induces a sequential equilibrium in every extensive-form game with perfect recall having G as normal form. Finally we discuss forward induction and stability (Kohlberg and Mertens).

  • Research Article
  • Cite Count Icon 80
  • 10.3982/te632
A theory of regular Markov perfect equilibria in dynamic stochastic games: Genericity, stability, and purification
  • Jan 1, 2010
  • Theoretical Economics
  • Ulrich Doraszelski + 1 more

This paper studies generic properties of Markov perfect equilibria in dynamic stochastic games. We show that almost all dynamic stochastic games have a finite number of locally isolated Markov perfect equilibria. These equilibria are essential and strongly stable. Moreover, they all admit purification. To establish these results, we introduce a notion of regularity for dynamic stochastic games and exploit a simple connection between normal form and dynamic stochastic games.

  • Book Chapter
  • Cite Count Icon 7
  • 10.1007/978-3-030-30719-6_3
Game Theoretic Approaches to Cyber Security: Challenges, Results, and Open Problems
  • Jan 1, 2019
  • Hamidreza Tavafoghi + 3 more

We formulate cyber security problems with many strategic attackers and defenders as stochastic dynamic games with asymmetric information. We discuss solution approaches to stochastic dynamic games with asymmetric information and identify the difficulties/challenges associated with these approaches. We present a solution methodology for stochastic dynamic games with asymmetric information that resolves some of these difficulties. Our main results are based on certain key assumptions about the game model. Therefore, our methodology can solve only specific classes of cyber security problems. We identify classes of cyber security problems that our methodology cannot solve and connect these problems to open problems in game theory.

  • Research Article
  • Cite Count Icon 16
  • 10.3982/te1425
Characterizing the limit set of perfect and public equilibrium payoffs with unequal discounting
  • Sep 1, 2015
  • Theoretical Economics
  • Takuo Sugaya

We study repeated games with imperfect public monitoring and unequal dis- counting. We characterize the limit set of perfect and public equilibrium payoffs as discount factors converge to 1 with the relative patience between players fixed. We show that the pairwise and individual full rank conditions are sufficient for the folk theorem. In this paper, we characterize the equilibrium payoffs in repeated games with imperfect public monitoring and unequal discounting as discount factors converge to 1 with rel- ative patience fixed. In particular, we show that the pairwise and individual full rank conditions are sufficient for the folk theorem. Lehrer and Pauzner (1999) (henceforth LP) analyze two-player repeated games with perfect monitoring and unequal discounting. They define the set of feasible and sequen- tially individually rational (henceforth SIR) payoffs and show that in two-player games with perfect monitoring, the limit set of subgame perfect equilibrium payoffs coincides with that of SIR payoffs as discount factors converges to 1 with the relative patience fixed (the folk theorem). Recently, Chen and Takahashi (2012) extend the result to n-player games with perfect monitoring. This paper extends their results to imperfect public monitoring. While the proofs of both Lehrer and Pauzner (1999 )a ndChen and Takahashi (2012) are constructive, we em- ploy a nonconstructive approach using the recursive structure of the perfect and public equilibrium (henceforth PPE). Specifically, we attain a characterization of the set of PPE payoffs as discount factors converge to1. In addition, we characterize SIR payoffs. Given these characterizations, we show that if the pairwise and individual full rank conditions are satisfied, these two sets coincide, that is, the folk theorem holds.

  • Research Article
  • Cite Count Icon 20
  • 10.1016/j.jpolmod.2010.05.008
Modelling the strategic petroleum reserves of China and India by a stochastic dynamic game
  • Jun 1, 2010
  • Journal of Policy Modeling
  • Ying Fan + 1 more

Modelling the strategic petroleum reserves of China and India by a stochastic dynamic game

  • Research Article
  • Cite Count Icon 59
  • 10.1109/tmc.2011.251
Coalition-Based Cooperative Packet Delivery under Uncertainty: A Dynamic Bayesian Coalitional Game
  • Feb 1, 2013
  • IEEE Transactions on Mobile Computing
  • Khajonpong Akkarajitsakul + 2 more

Cooperative packet delivery can improve the data delivery performance in wireless networks by exploiting the mobility of the nodes, especially in networks with intermittent connectivity, high delay and error rates such as wireless mobile delay-tolerant networks (DTNs). For such a network, we study the problem of rational coalition formation among mobile nodes to cooperatively deliver packets to other mobile nodes in a coalition. Such coalitions are formed by mobile nodes which can be either well behaved or misbehaving in the sense that the well-behaved nodes always help each other for packet delivery, while the misbehaving nodes act selfishly and may not help the other nodes. A Bayesian coalitional game model is developed to analyze the behavior of mobile nodes in coalition formation in presence of this uncertainty of node behavior (i.e., type). Given the beliefs about the other mobile nodes' types, each mobile node makes a decision to form a coalition, and thus the coalitions in the network vary dynamically. A solution concept called Nash-stability is considered to find a stable coalitional structure in this coalitional game with incomplete information. We present a distributed algorithm and a discrete-time Markov chain (DTMC) model to find the Nash-stable coalitional structures. We also consider another solution concept, namely, the Bayesian core, which guarantees that no mobile node has an incentive to leave the grand coalition. The Bayesian game model is extended to a dynamic game model for which we propose a method for each mobile node to update its beliefs about other mobile nodes' types when the coalitional game is played repeatedly. The performance evaluation results show that, for this dynamic Bayesian coalitional game, a Nash-stable coalitional structure is obtained in each subgame. Also, the actual payoff of each mobile node is close to that when all the information is completely known. In addition, the payoffs of the mobile nodes will be at least as high as those when they act alone (i.e., the mobile nodes do not form coalitions).

  • Conference Article
  • Cite Count Icon 17
  • 10.1109/cdc.2016.7799348
On stochastic dynamic games with delayed sharing information structure
  • Dec 1, 2016
  • Hamidreza Tavafoghi + 2 more

We formulate and analyze dynamic games with d-step (d ≥ 1) delayed sharing information structure. The resulting game is a dynamic game of asymmetric information with hidden actions, imperfect observations, and controlled and interdependent system dynamics. We adopt common information based perfect Bayesian equilibrium (CIB-PBE) as the solution concept, and provide a sequential decomposition of the dynamic game. Such a decomposition leads to a backward induction algorithm to compute CIB-PBEs. We discuss the features of our approach to the above class of games and address the existence of CIB-PBEs.

More from: Dynamic Games and Applications
  • New
  • Research Article
  • 10.1007/s13235-025-00675-x
From Adaptive Differential Games to Disturbance-Robust Adaptive Control
  • Oct 28, 2025
  • Dynamic Games and Applications
  • Miroslav Krstic

  • Research Article
  • 10.1007/s13235-025-00678-8
Distributed Dynamics and Stable Outcomes in Coalitional Games and B-Matchings
  • Oct 10, 2025
  • Dynamic Games and Applications
  • Aya Hamed + 1 more

  • Research Article
  • 10.1007/s13235-025-00680-0
The Synchronization of Cooperation in Evolutionary Dynamics with Two Communities
  • Oct 7, 2025
  • Dynamic Games and Applications
  • Yafei Zhang + 2 more

  • Research Article
  • 10.1007/s13235-025-00670-2
The Shapley Value Contribution to Explainable Artificial Intelligence: A Comprehensive Survey
  • Oct 4, 2025
  • Dynamic Games and Applications
  • Chi Zhao + 2 more

  • Research Article
  • 10.1007/s13235-025-00674-y
A Stackelberg Game for Mean-Field Backward Stochastic System Under Partial Information
  • Sep 29, 2025
  • Dynamic Games and Applications
  • G Saranya + 1 more

  • Research Article
  • 10.1007/s13235-025-00677-9
Continuous-Time Zero-Sum Games for Markov Decision Processes Under the Risk-Sensitive First Passage Discounted Cost Criterion
  • Sep 29, 2025
  • Dynamic Games and Applications
  • Subrata Golui + 1 more

  • Research Article
  • 10.1007/s13235-025-00663-1
Information Compression in Dynamic Games
  • Aug 13, 2025
  • Dynamic Games and Applications
  • Dengwang Tang + 2 more

  • Research Article
  • 10.1007/s13235-025-00669-9
Generalized Model of a Stochastic Common Property Fishery Differential Game: A Numerical Study
  • Aug 6, 2025
  • Dynamic Games and Applications
  • Z Nikooeinejad + 1 more

  • Research Article
  • 10.1007/s13235-025-00664-0
A Two-Step Evading Strategy Against Three Cooperative Pursuers
  • Aug 1, 2025
  • Dynamic Games and Applications
  • Ziyi Zhan + 3 more

  • Research Article
  • 10.1007/s13235-025-00668-w
Control Strategies for Players with Discrete and Uncertain Observations
  • Jul 31, 2025
  • Dynamic Games and Applications
  • Aleksandar Zatezalo + 1 more

Save Icon
Up Arrow
Open/Close
  • Ask R Discovery Star icon
  • Chat PDF Star icon

AI summaries and top papers from 250M+ research sources.

Search IconWhat is the difference between bacteria and viruses?
Open In New Tab Icon
Search IconWhat is the function of the immune system?
Open In New Tab Icon
Search IconCan diabetes be passed down from one generation to the next?
Open In New Tab Icon