Abstract

The ‘uncanny valley’ response is a phenomenon involving the elicitation of a negative feeling and subsequent avoidant behaviour in human adults and infants as a result of viewing very realistic human-like robots or computer avatars. It is hypothesized that this uncanny feeling occurs because the realistic synthetic characters elicit the concept of ‘human’ but fail to satisfy it. Such violations of our normal expectations regarding social signals generate a feeling of unease. This conflict-induced uncanny valley between mutually exclusive categories (human and synthetic agent) raises a new question: could an uncanny feeling be elicited by other mutually exclusive categories, such as familiarity and novelty? Given that infants prefer both familiarity and novelty in social objects, we address this question as well as the associated developmental profile. Using the morphing technique and a preferential-looking paradigm, we demonstrated uncanny valley responses of infants to faces of mothers (i.e. familiarity) and strangers (i.e. novelty). Furthermore, this effect strengthened with the infant's age. We excluded the possibility that infants detect and avoid traces of morphing. This conclusion follows from our finding that the infants equally preferred strangers’ faces and the morphed faces of two strangers. These results indicate that an uncanny valley between familiarity and novelty may accentuate the categorical perception of familiar and novel objects.

Highlights

  • This conflict-induced uncanny valley between mutually exclusive categories raises a new question: could an uncanny valley response be elicited between other categories, such as familiarity and novelty? familiarity contradicts novelty in terms of experience, infants prefer both familiarity and novelty in objects [6]

  • This study is the first to show that infants have a lower preference for intermediate faces between mothers and strangers than the original faces, and that this property is expressed in development

  • Given that infants prefer both mothers and strangers as socially familiar and novel objects, respectively [9], our results indicate that infants’ response to intermediate faces as neither familiar nor novel objects

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Summary

Introduction

Once infants learn the prototype, they presumably acquire sufficient perceptual expertise to detect the slight anomalies inherent in realistic but synthetic avatar faces and begin to exhibit the uncanny valley effect because such violations of normal expectations regarding social signals generate a feeling of unease. This conflict-induced uncanny valley between mutually exclusive categories (human and synthetic agent) raises a new question: could an uncanny valley response be elicited between other categories, such as familiarity and novelty? It is unclear whether infants prefer things that assimilate the properties of both familiarity and novelty, that is, objects on the border between the two categories

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