Abstract
Traffic simulations are made more realistic by giving individual drivers intentions, i.e., an idea of where they want to go. One possible implementation of this idea is to give each driver an exact pre-computed path, that is, a sequence of roads this driver wants to follow. This paper shows, in a realistic road network, how repeated simulations can be used so that drivers can explore different paths, and how macroscopic quantities such as locations of jams or network throughput change as a result of this.
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